Home Artists Posts Import Register

Content

Hey friends!

I hope you are having a wonderful day!

I came today with news…

There will be a delay on the progress of Deviance.

Why?

The programmer I was working with for the last 6-ish months, decided to leave the project to focus on another project that pays more… It seems every time I announce I've been working with a programmer I jinx it, and something bad happens, so starting from now, I won’t ever announce that I got a new programmer…


Since I learned that the chances of stuff going wrong when working with a programmer is always at least 50%, I always have a backup plan, even if the backup plan is for an already backup plan.

So I decided on doing some changes to the itinerary of games coming later this year.


First, I will keep working on Kinky Fight Club 2 for the next few months, but the patreon campaign for this game will end in october. That means, October will be the last month where if you pledge (and the total during all the pledge time is $20 or more) you will get the game for free on release.

After October I will keep working on Kinky Fight Club 2, but It won’t be the main project on patreon, it will be an RPG, that is not gonna be Deviance. I aim to release Kinky Fight Club 2 somewhere close to the end of the year after a bit more polishing. 


Why not Deviance you ask? The game is nowhere close to being playable, not even in a state where I would feel comfortable asking for money for it. And there even is the chance that I may not find a suitable programmer over the next months, so this project is delayed.

Some of you may be wondering, Why don’t I just go all programming on Deviance, and while that is a possibility it will be the thing I will do if I can’t find a suitable programmer, but in general as I’m not so used to Unreal’s way of developing, doing everything there takes me forever, and I end up not having enough time to do all the other stuff I have to do (design, animate, write, promote, direct the work of the artists, etc)


So I’m announcing a new project!

This project was sort of designed as a prequel to Deviance, but then I decided to ditch it and go big, and go straight for Deviance. So it takes place in the same world, just a few years before. 

This project is called “Project Castle”. That’s the codename I use, it is not the final name of the game. 

What will this game be? 
A mix between Solas City Heroes, Kinky Fight Club, and Deviance! 

Sounds weird?

Absolutely!

But jokes aside, It is an RPG style game, with a gameplay similar to old final fantasy games or persona games, but with only one character.
You will be able to explore, run around and interact with the world, and then when encountering an enemy start a fight. 

This project is the middle step between small games that I've been doing and the behemoth that is Deviance, allowing me to keep learning and going bigger.


(First concept of a combat against 5- the maximum possible enemies at the same time- , I will probably move the camera further back)

It will be made on unity, using the new models, and maybe a bit more polished postprocessing and lighting effects.

I know this is not what some of you would like to read, but it is the best option for me currently. I don’t want to rush Deviance, and I can’t keep working on Kinky Fight Club 2 much more without it going super stall. 

Think of this new project as the in-between, small unity games, and huge unreal games. 

With some luck, I may be able to get Deviance playable by the end of the year, but I don’t wanna give hope when there is so much stuff uncertain right now.

Right now the truth is that I can iterate and work extremely fast on unity, and it is more likely I can keep making fun stuff on unity until I get enough time to become good on unreal or get good people to make it on unreal. I expect to have a playable first demo of project Castle for october.


That’s all I have for today friends

I will be back soon with more news

And the poll to vote on where to get the CDkey of Kinky Fight Club 2 on launch.

Have a great week friends!

Cheers!


Comments

Criss Cyanide

Gotta do what you gotta do, great things take time, rushed things usually fail all together. Always appreciate your honesty though, never ceases to be refreshing. Always looking forward to more KYFC2 stuff, love the game.

Matthias Zimmermann

Don't know about the rest, but for me Patreon is not about paying somebody to get results out of. It is a platfrom where somebody with the skills and dedication to envision a project can get support from other that like that vision