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Just wanted to go ahead and fill you guys in on our status for the month. In the short-term, the next video will "close" the Facial MoCap series. It should be ready the day after tomorrow - So, that video is well on the way, and hope you look forward to it -

Immediately afterwards though is when "shit gets real" because I'm going to do everything in my power to finish the game by the end of the month. There isn't a lot of time left, so every second for me counts right now.

The reason for the tight schedule is, though this started out as a game development channel, it's evolved and changed into a 3D animation channel. The vast majority of our community is not really interested in game design, which is why I don't think I can afford to spend too much time on a project that most of our community has no interest in. The harsh reality is the more time I spend on this project, probably the worse it is for the community, because that is time I could have spent covering more important topics regarding things we need to learn to improve our 3D art abilities -

Once the game is completed, there are quite a few new areas of 3D I would like to start planning that I think would be more interesting for everyone. One of these areas is starting to get acquainted with the new Unreal 5 engine, thus starting our journey from Unity > Unreal, and stepping up my sculpting game by practicing on more character based projects (Which, we would then practice rendering in Unreal). So, that's generally where we are headed. But, as for this month, I'll keep you guys posted on our progress -

Thank you everyone for your time and support, and as always, hope you have a Fantastic Day, and I'll see ya around-!

Files

Brigaider Boss - Test

Still kinda rough, but this is the gist of how the Brigaider type enemy will behave in the game -

Comments

Anonymous

for the record, I watch because its a 3D animation and game development! I would say that the audience is mostly 3D animation because 90% of your content has been focused on the 3D animation side so thats who is watching not the other way around. I understand most viewers dont know how to code though and I have leanred a lot about the #D and animation side of the development THANKS.

Pierre Johnson

Whoa hold up, if you still WANT to focus on the game make damn sure you do that and do not rush it. Far too many people on this platform end up totally controlled by the people around them and get burned out, do not let that happen. This place IS the place to let you do what YOU want, do not get your priorities mixed up.

RoyalSkies

Thank you David for the comment, and I agree there is probably some high correlation with the audience embodying the type of content that gets produced the most. Personally, game dev is part of 3D for me. The idea of creating an awesome character that just becomes a picture forever and never moves seems a bit sad. So, I don't see myself ever giving up that side of my art anytime soon. I'll just keep it on the low-side and let the channel focus on the 3D art aspects if that's how the community votes. But, it might change when we get to Unreal. Unreal is also free and extremely popular for 3D artists both casually and professionally. If unreal videos get enough views I may shift the channel in that direction instead, but we'll cross that bridge when we get there :)

RoyalSkies

Haha, thanks Pierre, and don't worry, it's actually quite the opposite for me. Through making all these tutorials, I realized I actually prefer to spend my time mostly in 3D art than coding engines. Up to this point, I would say I've been evenly split as a 3D artist and indie dev 50/50 - But, after 3 years, I think the reality of what I prefer is more 85% 3D artist and 15% developer. I'm not giving up the dev aspect of my art, I'm just going to be focusing on the 3D creation part of it because I feel I get more out of it and I think people might enjoy watching the creation of it - So, thank you for the kind words, I'll definitely stick to them :)