Announcement & Plans (Patreon)
Content
Just wanted to go ahead and fill you guys in on our status for the month. In the short-term, the next video will "close" the Facial MoCap series. It should be ready the day after tomorrow - So, that video is well on the way, and hope you look forward to it -
Immediately afterwards though is when "shit gets real" because I'm going to do everything in my power to finish the game by the end of the month. There isn't a lot of time left, so every second for me counts right now.
The reason for the tight schedule is, though this started out as a game development channel, it's evolved and changed into a 3D animation channel. The vast majority of our community is not really interested in game design, which is why I don't think I can afford to spend too much time on a project that most of our community has no interest in. The harsh reality is the more time I spend on this project, probably the worse it is for the community, because that is time I could have spent covering more important topics regarding things we need to learn to improve our 3D art abilities -
Once the game is completed, there are quite a few new areas of 3D I would like to start planning that I think would be more interesting for everyone. One of these areas is starting to get acquainted with the new Unreal 5 engine, thus starting our journey from Unity > Unreal, and stepping up my sculpting game by practicing on more character based projects (Which, we would then practice rendering in Unreal). So, that's generally where we are headed. But, as for this month, I'll keep you guys posted on our progress -
Thank you everyone for your time and support, and as always, hope you have a Fantastic Day, and I'll see ya around-!