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Hey Squad - So, now that we've finished the improvement series, as many of you know I'm spending the next 2 weeks preparing for the Facial MoCap tutorials, and in this kind of downtime, I like to collect thoughts and information for the future, and something I've been curious about is your thoughts on Photo-realism as opposed to Stylized - After spending a year in Anime style it really changed my perspective about the Pros and Cons of PBR vs NPR. I'll share my thoughts below, but definitely, please share your thoughts in the comments if you have the chance, would love to hear your take :)

I think the main thing it comes down to is - Photorealism is a lot of work, but there is a clear end goal, and it almost always looks really good. It's very clear when you've "made it real" which makes it easy to know when your work is complete.
-On the other hand, Stylized work always feels like "freestyle", because it's not trying to emulate realism, there is no clear "end goal" that lets you know "you've done it" - And, it's easy to fall down the development hell trap tweaking and improving it forever.
But, I think Stylized has one MAJOR strength over realism and that is when it comes to motion.

Making Photorealistic renders of still images is fairly easy, however as soon as things start to move, unless your model, maps, and lighting are perfect, it starts to look like fake 3D very fast. Stylized work though, looks BETTER in motion as opposed to looking fake or worse. I'm still honestly not "entirely" sure which style would be "optimal" as a long term investment, but those are my thoughts for now, what you think about the two art directions??  

Comments

Anonymous

I think both have their place but stylised has a longer shelf life. A good example is windwaker, the Zelda game. Windwaker came out in an era of "hyper realistic games", the entire industry gave windwaker a look of confusion (even the people working on it questioned if it would sell) because it wasn't pushing any graphical boundaries like the rest of them. I bet you anything that if you went back to the call of duty game of that year it would look like a low quality brown mess and windwaker still looks like windwaker,it still looks good. Photo realism is impressive and it pushes the limits of our ever evolving tech but because the tech keeps getting better, older best in class examples look worse and worse as better, more accurate new stuff gets made.

RoyalSkies

Yeah, that's definitely something I have to agree on - Windwaker holds up REALLY well compared to a lot of the stuff that surrounded it back then - I experienced what you just described first hand when Halo released the updated graphics versions of the old games. I couldn't believe what things used to look like before lol. But, it was a different age back then haha - We are getting close to realism being pretty close to actual reality. It's not there yet, but I say give it 20 years - In the meanwhile, I much appreciate the well written comment and thought, thanks for sharing :)

MarakEvans

Bricky explores the different effects of Photorealism and Art Direction in this video. @TheRoyalSkies, I am unsure of how precisely your definition of "Stylized" and Bricky's "Art Direction" match up, but I still think there are some specifics that may help you. He brings up the example of the Photorealism of Battlefield 3 vs the Art Direction of Spec Ops: The Line. Forgettable vs Impactful. It almost makes you think that photorealism becomes a crutch that further debilitates the artist. Like getting a minor leg injury and using a wheelchair for too long; your leg muscles atrophy and becomes unusable. TLDR: "Graphics are Temporary. Art Direction is Forever." Video Link: https://youtu.be/ro7U4oYAH54

MarakEvans

Regarding Stylized being "freestyle." I would also like to posit that "Stylized Done Well," isn't exactly "freestyle." Style defines rules by which you must conform to when the situation demands it. For example, John Wick's use of colored lighting.*Still looking for the link to cinematic analysis video.* When Wick is in the Red Circle nightclub, cool/blue lighting likely denotes things within Wick's control or expectations and warm/red lighting denotes things within enemy control or Wick's uncertainty. Since I can't find the video, I am going to list a sequence of events during the Red Circle nightclub. -When entering the door to the basement penthouse; Red, doorways are sometimes considered "fatal funnels" by the military and police. -When observing surroundings just after passing through the door; Red and Blue, back and forth. -When no one has spotted him and he scouts the location; Blue with bits of Red spotted around the location. -When Iosef is located in the pool; Mostly Blue, except for a spot directly between Iosef and Wick. -Camera lingers, showing what Wick saw through the glass; Around Wick and the pool is Blue, everything between Wick and Iosef is Red, -Enemy surveillance center; Blue, Green, Purple, and Red; Sure, Wick is expecting surveillance. No idea about the Green*matrix call back?*. Purple a mix of Red and Blue. Red is duh. -Enemy checking in with surveillance team; Red, but moves out of the Red lighting when he ends the call. -Same enemy getting "lethal stealth takedown" from Wick; now in Blue lighting, just around the corner of the Red lighting. -Wick finishes off the previous enemy; side of Wick's face flushes with Red light briefly before returning to Blue. -Wick proceeding towards the target; flashing between Red and Blue. -Wick checking in on his target; Mostly Blue, but there is an obstacle he needs to peer through that is like a wall of Red. -The Enemy shows up from behind and spots Wick; Red. -Enemy resisting and overpowering Wick; Red. -Enemy and Wick crash through the previous obstacle; both fall directly into the middle of Red spotlight on the other side. -Enemy surveillance reaction to Wick; Blue. -Wick pins the enemy down and shoots another; Red. -Wick stares down Iosef; Red from behind, Blue in front, and Wick's face is Purple. -etc Outside of that location, the lighting style doesn't show up again. Although, I believe the video did mention the stylized subtitles also adding color to punctuate certain emotions.