Home Artists Posts Import Register

Content

Hey Squad - Looks like we're almost done with the Blender Improvement Series. Since 3.0 has now officially been released, the first thing I'll be updating is the rigging series - A few things have changed for the better, and I think I can save people a lot of time with some new rigging techniques I've found over the year.

That being said, is there any particular aspect of rigging/weight painting that you find challenging, that you would really like to see me cover in the new updated series? Any particular parts of the body that generally give you trouble, that you'd like some extra tips and direction on? I'll list a few down below in the poll, but feel free to leave a comment if there something you'd really like to see us cover in the Updated Rigging Series -

(P.S.) We'll cover all the facial stuff when we reach $1000 here on Patreon, so all the facial rigging things will be in the Facial MoCap series, for this poll I'm just talking about body rigging -

Comments

Sid

If Blender 3.0 makes enough changes I'd *love* a comprehensive series covering everything. :)

Anonymous

You may or may not remember, but I had an issue long ago with IKs in the leg, especially with multi-joint legs like dogs have. I still have that problem, sometimes. Mostly with which part of the leg I want to bend more. I also still need a hand rig I can settle on, for FPS animations.

RoyalSkies

Luckily, not too much has changed lol - But, there are definitely some new techniques I'd like to share with you guys, so I hope you look forward to it-!