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So, for the final video you guys voted in favor of a "Comprehensive" A > Z tutorial that shows the entire Anime Shading process. Now, I've been thinking for quite some time on what the best way to accomplish this would be without the video getting long, and basically a 5 hour process speed up to 20x the speed. And, I think I finally have an answer -

For the "Comprehensive" tutorial, I'll be limiting the target to a single Missile Object. A very small yet important part of the game, which will inevitably need it's own anime style texture map. Because it's so small, it's possible to show the entire process in a coherent and timely manner - So, I've already started planning the script and organizing the final tutorial around this concept. It will probably be done in 2 or 3 days, so I hope you look forward to finishing the series then :)

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