Retopology TEST!!! (Patreon)
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Soooooo, now that the Sculpting phase for the enemies is completed, I've been trying to find the most efficient way to quickly retopo things from zBrush to a usable character we can rig/animate in Blender. It has quickly become apparent to me that manually retopologizing all 9 enemies takes up WAY too much time. It would be impossible for me to finish the game by this year doing all this manually. The most valuable resource for me right now is time, so I decided to test things out in Maya because they claimed their retopo stuff got a lot better in 2020 - Here are the test results. I'm honestly shocked lol - Because with this tool, I can literally save hundreds of hours not needing to retopo everything myself anymore :)