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Alright, Squad - As usual, we got A LOT on our plate this month, and no time to waste-!
My main objective this month is to finish up the Anime Series and finish start completing the Community Character. I would like to make this character in Anime style, and it would be created using ALL of the techniques I've shown thus far. Anime Style Materials, UV Maps, Texturing, AO, Diffuse, and adjusted Squaring - It would also be equipped with one of the weapons we have created for the game. The point is for anyone to be able to have a completed character that they can learn from, study, and reverse engineer for their own personal needs. So that's our big goal at the end of the series -

Anyway, I'm working on the next video as we speak, so with some luck, I'll have it ready soon lol. Either way, here we go-!!

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Anonymous

I saw a tutorial about exporting textures recently that points out a toggle for exporting textures by changing the dropdown option to "copy," if I remember correctly (it's at the top of the export menu. Will you be covering that at all as well? 'Cause honestly, it didn't work for me, but I may just be dumb.

HellSent

This is where we see why everything is laid out in squares? I remember a past video mentioning that its tedious but must be done so that there's no stretching. But I don't remember any mention of how or what the principals of it are.