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Alright, thank you to everyone who participated in the last poll - I really enjoyed going reading through the comments and seeing where a lot of you where coming from and why - Both the Patrons and YouTube Members voted in favor of a more "Workflow" oriented direction for a possible future series - However, many people still stated that even a small video on Mental Blocks could be very important or useful when used in conjunction with the workflow tutorials - So, I'm thinking what will probably happen is a "complete" workflow related series, but the last 1 or 2 videos will cover the more subjective topics.

I personally think that there has never been a better time to be a new 3D modeler/animator than today. I have no doubt that any 10 year old kid starting their journey now, will have accomplished more than me before they even graduate middle school - But, there are still many ways to waste time, and if we can save people from putting their time into the wrong things, then I think that would be worth a few tutorials if we can help it - So, in the future, when we get to that point, that's what we'll end up doing.

As, for a few other announcements, I finished texturing the Shotgun with our new shader and style, you can see the results above :) I've also almost finished the next Enemy design which, is probably the most detailed one I've created yet, but I'll show you guys that later. I'm also working on the next tutorial right now. I'm trying to come up with a good way to explain some topology tips. Hopefully it will be ready in a day or two, but either way, thank you so much for being here, and I'll see ya in the next vid-!

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Comments

Anonymous

Looks awesome, is that AO baked from the AO node? Kinda hard to tell with the hull and stuff.

RoyalSkies

Thanks -! Nothing's baked, it's got the inverted hull outline, and just mixes the two maps together with a standard mix node -

John Fulton

That's a pretty lookin' shotgun rite der