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Hey Squad. Some of you may remember the procedural Anime Eye shader I was working on and wondering what happened to it: https://www.youtube.com/watch?v=5NL-wh4gelM
And, there are 2 main reasons why haven't talked about it much.

1: Originally I designed it as an easy way to bake whatever eye you designed as a texture map onto your character. However, it turned out that Blender's EEVEE does not have the ability to bake textures like it can with Cycles. Which, meant the only way to use it was by taking a screenshot of the eye when you liked the design and saving that as part of the texture.

2: It uses the traditional 3D eye ball technique. So it's a REAL 3D ball object. However, almost all of the Anime Style Faces I found don't use realistic face proportions, so anyone trying to do Anime style probably wouldn't be using an eye "ball" in the first place.

As a result, I felt like it wouldn't be too useful for most people looking to do Anime Style eyes and originally made the decision to remove that tutorial from the series. But, what do you guys think? Would you like us to cover it just out of curiosity, or leave it off the list? Vote below!

Comments

Sid

I remember it being a bit of a pain/process to get 3D eyes to work with anime face proportions because the eyeball is more of an oval; I eventually got it to work. I believe this was the resource I used: https://blender.stackexchange.com/questions/143969/rigging-non-spherical-eyes-in-2-79-or-2-8-that-will-work-in-unity albeit with some adjustments. If you're is even better, that would be great! Especially if you use the hologram eye trick where instead of a 3D eye, its just the iris/pupils and the socket is empty with a non unlit material to create the illusion of a anime eye. (Which I learned from Daniel Kreuter but maybe 3D eyes are better?)

RoyalSkies

Thanks for sharing! Yeah, it's a pain in the beginning. I think if you are doing "full" anime style, it's probably better to do the hollow white inside technique. That seems to be the most common. The only reason I use an actual eyeball is because I like to model faces more in proportion to something like Final Fantasy than Anime. In the beginning I didn't know how different the Anime head was from a normal head, it literally just doesn't work with an eyeball -

Anonymous

Hey ! Otherwise maybe it's worth checking for https://bjayers.com/store/3Ozb/stylized-anime-eye-generator-for-blender ? It's the same guy than the one who did the genshin impact shader => the node setup is also working with cycles (so you can bake the texture for game workflows) and while you clearly investigated stuff I'm not familiar with (hollow white whaaat ?) it seems to work on all kind of eye shapes (the node just uses UV coordinates for the shading logic so it comes with an example file containing samples with eyes as spheres or flat/curved surfaces with completely different shapes and it works fine).

RoyalSkies

Oooo Thank you for letting me know!!! I'll have to check that out, I've seen it before, but I just never got around to testing it! Much appreciate the info :)