Home Artists Posts Import Register

Content

So, I just wanted to give a quick heads-up for what the timeline is here, It's taken a little longer for me to start the series because of the sheer amount of stuff there is to cover -

We're basically cramming an entire workflow into a single subject, when in reality, this look is impossible to achieve without the right, modeling, topology, shadows, normals, materials, colors, and shader. Shader really is the smallest part of the process. So I've been crunching real hard to organize the tutorials in a way that flows and makes sense from A-Z.

I'm also trying to gather as many useful resources that I think will help everyone out when trying to learn to replicate this for themselves. There was a lot more information to organize than I remembered, BUT it's coming together pretty nicely.

It'll probably be about 2 more days before I have everything in order to start the series, but once it starts, we're gonna be rolling out pretty fast. In the meanwhile, I got some more announcements that I'll be posting shortly!

See ya there-!

Files

Comments

HellSent

Ive gotta say I am really excited for this. Seems like blasphemy cooking normals to have lower resolution information, but cant argue with results

RoyalSkies

Glad to hear, and I'm excited too! There's a lot of stuff I don't see people cover in other tutorials about this, so looking forward to provide you all with some new tricks :)