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Every Character Model starts as an IDEA. Learning how to organize and execute your ideas quickly is just as important as the modeling process itself. Here's the crash course workflow for Mid/Low poly modeling -

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Blender LOW/MID Poly (BODY-SUIT Modeling) - Part 1

Every Character Model starts as an IDEA. Learning how to organize and execute your ideas quickly is just as important as the modeling process itself. Here's the crash course workflow for Mid/Low poly modeling - If you enjoyed this video, I have a small 1$ Patreon perk available for anyone who would like to help us save up for Facial Motion Capture :) Once we have it, I'll teach everyone how to use it! https://www.patreon.com/RoyalSkies Twitter at: https://twitter.com/TheRoyalSkies Free Rigged Blender Female Base Model: https://www.theroyalskies.com/royal-resources Rigging & Animation SPEED Tutorials: https://www.youtube.com/watch?v=6Km2COZGYA0&list=PLZpDYt0cyiut1oZv6zyWgDnyBJu4U1jwJ&index=3&t=0s If you're a gamer, please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :) https://store.steampowered.com/app/652890/Vanguard_Knights/ As always, thank you so much for watching, please have a fantastic day, and see you around! - Royal Skies - -------------------------------

Comments

Anonymous

so I was thinking about this video. What if I wanted to add an outfit like a blouse (crop top) with the fabric that hangs down. How would you build that as clothing and have the material be affected by environment like wind and jiggle? (how do I post a picture?)

RoyalSkies

In Blender?? Or would this be in Unreal/Unity? If it's in a game engine, I would use the engine's physics to affect the clothing either as a bone rig system, OR a cloth/rag-doll physics system if the engine supports it -

Anonymous

ah yes, it would be game play in unity. So do you build it in unity or do you add the clothing in blender?

RoyalSkies

The easiest system I know, is to rig the clothing in Blender, but have Unity's Engine handle the movement. That way the physics of the Unity environment can directly affect the clothes. You would create 'hitboxes' per say for parts of the clothes that you want to interact with the environment. And, when those collide with the world, they will behave as if the objects are touching :)