Anime Shading Test Glitch (Has This Ever Happened to you?) (Patreon)
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Still doing a lot of testing on the Anime shader. Turns out a key ingredient to good Anime shading is controlling your normals. I've run into a weird thing in Blender though. I'm not sure if this is normal, or if it's a glitch. But, the shading looks fine from a perfect front, side, up, or down view. But from any other view you get real bad shading. I don't believe when the model is exported this glitches happen. Only when working in Blender before Render do you see these. What do you guys think? Is this a big deal? Should I ignore it? Should I spend time trying to solve it?
https://www.youtube.com/watch?v=AnjFWld6wZs&ab_channel=RoyalSkiesLLC