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Hey Everyone, I just wanted to let let you all know that we'll only be covering Unity for another 4 - 7 days. I know a lot of you specifically want to see more Blender stuff, and are worried we left Blender forever.

Truth is, there weren't a lot of Unity Animation programming tutorials, and for those people who really needed it, I wanted to make sure they at least had a small series to look back to in case they had an urgent project.

I'm actually, in the process of working on the Kinect stuff right now, and I'm using the Unity series as content I can dish out until I've got a Kinect workflow that I'm pretty comfortable with. So, long story short, we'll be going back to Blender as I've got Kinect figured out thoroughly. This was just a little detour because it was very closely related to exporting Blender animations. So, that's the plan -

Hope you guys have a fantastic day, and I'll see you around!

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Sergey

Would be nice to see your approach to more complicated animations, like multiple characters animations (characters shaking hands, for example) and how it would be set up in Blender and put to Unity most easily and scalable to lile a hundred animations.

Sergey

Putting stuff to game engine can be hard at times, so uccasional Unity tutorials would be nice. Also if you touch UE4 or Godot from time to time would not hurt I guess

RoyalSkies

I plan to do multi-actor animations in Blender once we get some better mo-cap equipment. And, I do plan to move to more scalable coding for bigger animation projects. Those will probably happen after we complete the beginner series though :)