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A number of you have asked about exporting and using animations in game engines, or aren't sure how to get started with the controlling the rig's animations with game controls. While, I generally plan to refrain from doing any programming tutorials until we hit the final Patreon goal. This has been a common difficulty that multiple members of the Squad have asked for help on. So, here's my proposal:

Would you like an extra episode at the end of the Animation series before we get into modeling that teaches how to connect your rigged animations to Unity and show you the code needed to set it up with a controller? This would be a single stand alone programming tutorial, and then we would go right into the modeling series afterward . 

Comments

Anonymous

I don’t need it but I’d like to see your approach

Anonymous

Knowledge is Power - so anything you can share ups my game.