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Okay! Build is ready on time. And there's even a chance I may have the Walkthrough done before midnight. Yay! As for the build itself, I'm 100% happy with the story, but there are 3 of its animations I really want to rework -_-. Two of them are the spanking animations (you'll know them when you see them). I used too few frames and it shows, badly. Unfortunately, I had a devil of a time getting them to work at all, so I didn't have time to remake them. The third one actually isn't bad, it's just a single small oops that's obvious to me, but might not be to anyone else. So I won't explain it ^_^. It's not even a particularly bad oops, just one that personally irritates me, so I'll likely redo the animation eventually. 

For details on what's actually in the build, skip down to the Release Notes. Note that, this time, even below the Release Notes, there's a bit of information about Arianna's Route and it's future you might want to read. I stuck it at the bottom so people just wanting to play didn't get buried under it!

Note: I had an unusual amount of trouble building the actual distribution versions this time, please let me know if you have trouble running them. Particularly the Android version. 

---Links!---

Windows/Linux

Mega 

Mediafire 

GoogleDocs 

Mac

Mega 

Mediafire 

GoogleDocs 

Android

Mega 

Mediafire 

GoogleDocs 

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Left Hand Magic - Build 10 Release Notes

Build 10 focused on rounding out Week 4. Two events were added as additional things to do during week 4, if you run out of Route content without running out of days. Currently those don't have support for the route with the MC in chastity. I'll likely add an alternate version, or alternate events, to support that in the long run. The other four events of the build are all Weekend Events, which means all four of those are Large/Long in a way that weekday events are not. Hence whey there are only 6 total new 'scenes' in the build. Those scenes have 10 new animations, and 120+ new still renders, so it's a pretty hefty build, despite the low apparent number of 'scenes.' Included in the build are:

- 2 New Scenes for Week 4 Weekdays. Accessible only on the last two days of the week, if you meet their requirements.

- Arianna's Weekend 4 Scene

- Talia's Weekend 4 Scene

- Trix's Weekend 4 Scene

- The Revina/Trix/MC threesome route Weekend 4 Scene

- An overhaul of Arianna's Gloryhole scene in Week 4 to make it skippable (partially or fully).

-Bugfixes/Typo correction

- Credits Updated

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About Arianna's Route

An option to skip her gloryhole scene was added to this build. As well as an option to control how far you went within that scene. However, the kickback I got about that scene was...unexpected. As of right now, she'll promise to talk to you about it if you safeword out, but doesn't follow up on that when she logically should. SHE WILL IN THE NEXT BUILD. It's just that...I kinda need to figure out what to do about it before I can make her have the conversation.

You see, Arianna's route was never intended to be a pure lesbian route. In fact, it's the only route in the game that wasn't intended to be lesbian-only. Oh, the other routes might include Futa content, either the player taking a potion or, well, Talia is Talia. But there wasn't and isn't intended to be any male engagement with the MC on the other routes. Arianna's, though...the Hypno/Drone type content that I originally describe when asking Patrons to vote on Arianna's secondary fetish leaned towards certain types of content. In which it made/makes sense for there to be male involvement. Which means my original plan for her route didn't really allow for the player to stick to lesbian-only choices. 

What I don't know is what all of you think about that subject. I got enough pushback on the gloryhole scene to be concerned about my original intentions for that route. During the next Left Hand Magic month (September), I will be running a poll to get a better idea what everyone would prefer to see in that route. I'll outline two versions of how the route could go forward in the future, and let the majority choose between them. For this reason, Arianna currently doesn't have aforementioned conversation with the MC. Because I kinda need to know what the contents of that conversation will be, first ;-). 


Files

Comments

Mithile AlitaRaia

Ok, As far as im concerned about arianna's route i will go with what ever the masses say, i will happily7 re-start my playthorugh of her path if i have to i dont mind although im happy you have added a way to get out of the gloryhole scene if i so wish, But as i said above i will happily change my play through of this path if the masses choose that way, this is one of the paths i enjoy the most, although i love the trix path too as it was so unexpected the way it turns out :), looking forward to play this new build, im just downloading it now to give it a try :) Keep up the great work Novus, PS looking forward to the next build of havens port too as i have just finished my first play though and looking forward to see the other ending

Novus

I'm happy you like both games ;-). As for the Arianna path, while you were one of the people that contacted me about it. You were only one of...5 or 6? That's more feedback than I usually get on an ENTIRE BUILD. So getting it for a single scene in a single path raised a few questions :-p. Hence my intent to run a poll next time to see what the general consensus is.

George Lever

Finally got around to playing, busy week(s), small text error, the weekend is triggering as day 6 of 5, and then triggering the weekend script. Not sure if this could cascade problems later or if it's just an extra line of text that's extraneous.

Novus

Busy weeks indeed! *Whistles innocently and tries to pretend his last two weeks weren't busy mostly because he's been sneaking in time to play Baldur's Gate 3* Thanks for the bug spot, as usual! As it happens, it was just a poor placement of a line of text. The Week/Weekend split is an if/else statement using the weekday counter. And I foolishly placed the relevant line outside the if/else statement -_-. I've fixed it in the development copy. But it's not really a bit enough error for me to bother doing a patch for. If it really bugs you (or anyone else), I can upload a fixed script file :-).