Progress Report (Patreon)
Content
Alright guys, gals, and others. I've got good news and bad news. I'll get the bad news out of the way first, just to rip the band-aid off. I'm currently expecting a delay to the Haven's Port release. By my best current projections, that delay will only be one day. So it's not the end of the world or anything. But it is, technically, a missed deadline, for which I apologize. There's a small chance I'll somehow make it without that delay. And a similar chance that it will be a two day delay. With, as always, the allowance for factors beyond my control, like my computer spontaneously exploding and burning the house down with it or something.
Anyway, that's the bad news. The good news to offset that is in two parts. First, I actually managed to finish the draft of the second short for the month last weekend. Now that I'm like 95% sure that I'm going to miss the release window by a day, I'll take the time to edit and post it within the next day or so. The only reason I hadn't done so was that it would have been an hour or so that I wasn't working on Haven's Port.
The second bit of good news is more just a general thing, to make you all aware of just why the delay happened. This update is LARGE. As in, even I didn't actually quite realize just how large until I processed all the renders and started coding. The scene count of 17 scenes is basically a dirty rotten liar on this one.
To give a more useful statistic...there are 126 new renders in Build 17. If that's not a record for a single build, it's very very close to one. Normal builds usually top out at between 95 and 105 renders. Larger ones sometimes stretch to 110-115. So, for this one to be 126...there's a LOT packed in. And there's quite a bit more text than usual to go with it, these aren't filler renders by any stretch of the imagination. The build also has some more complex scenes, at least one of which could actually probably be said to be two entire separate sex scenes that just happen to be linked.
In other words, the delay ultimately happened because I stuffed more content then I technically had time for into the build, rather than any major failure points. So the end result will, I hope, make up for the one (or two) day(s) of delay :-)!