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Greetings and Salutations! With the recent release of Build 2 for $5 Patrons it's finally time to let the rest of the world in on the awesomeness that is my new game! Well, I hope everyone thinks it's awesome, anyway...

Basic Game Description:

A talented Battlemage, you are struggling to find work for your type of  magic in a post-industrial (Magitek/Magic Punk) world that no longer has  much need for battle magic. To be fair, you were warned about this. Your parents, your friends, even your instructors at university all pointed out that Battle Magic, once the most important of all fields, has long lost its purpose. The monsters are all dead or uplifted to being civilized. Dungeons all long since discovered, looted, and destroyed. Even warfare is now dominated by magitek warmachines and tools, all the products of artificers and enchanters. 

But...battle magic was what you were good at, a prodigy by any measure. And you had a passion for wielding the elements in destructive ways anyway. Who doesn't want to light things of fire or fry bad guys with lightning?! You ignored them all and mastered your area of expertise, graduating from the most prestigious magical academy on the continent! Too bad that no one needs you now...

Down on your luck, skipping from menial job to menial job, you're unexpectedly recruited by Left Hand Solutions, a company that's made up of similar people, each trying to find positive uses for their particular types of magic in the modern world. Given that those include Blood Magic, Necromancy, and Summoning...you wonder if they aren't just a little bit insane.  Even so, the pay is good and the staff are all friendly...and female. Maybe this won't be so bad? 


Download Links:

Windows/Linux

Mega 

Mediafire

Google Drive 

Mac

Mega 

Mediafire 

Google Drive 

Android APK

Mega 

Mediafire 

Google Drive

Other Game Details:

This game, Left Hand Magic, is intended to be my first truly professional-quality Visual Novel. It's a little different than the free-roam style games I've made like Chastity Quest and Haven's Port, as a result...but I've still made sure their will be plenty of options in the game. By the time it's completed, it will have 7 routes the playthrough. One for each girl, two threesome routes, and a harem route. A few other details:

The Protagonist: Per patron voting, this game features a Female Elf as the protagonist. Young for an elf (she's barely over 100!) and more than a little bit of a tomboy...

Romanceable Characters: There are four major characters in the game, three women and one futa, who can all be romanced. There may or may not be a few side characters that you can have one-off encounters with, as well. 

The Graphics: This game, while it is made with Daz3d, is made to a high standard. Renders are all 2k quality and, for the first time in one of my games, there are going to be quite a few animations. In this first build, there are five animated H-Scenes, with seven animations split among them. There are additional bits of H-content, as well as quite a bit of non-H character and world building.

Build 2, which was recently released to patrons, added an additional 14 animations split between seven scenes. Obviously, some (most as of Build 2) scenes have multiple animations. Not just multiple POVs for the same animation, either, but multiple unique animations. Likewise, the vast majority of animations have speed controls, as well. These are all 30-120 frame animations, not just simple 2-3 frame animations, which is why I differentiate them from the extremely crude flip-book style animations I used clear back in Eros Academy. These animations are the real deal, so to speak.

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