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Alright, so...I mentioned in the story update yesterday that I would update everyone on Haven's Port today. Unfortunately,  the news is frustrating, to say the least. I mentioned earlier this month that I had to create a Magic Shop environment more or less from scratch. That took a solid day of work, but I was fairly satisfied with it. Sure, it's not the most awesome thing ever, but for what I had to work with it was/is pretty solid. 

And....then comes the unfortunateness. Because I proceeded to spend the next THREE days rendering and re-rendering the shop, trying to cut the render times from a god-awful 9 hours, to something actually practically usable. I tried everything. All my usual tricks, plus a several new ones...all to more or less fail in the end. I DID manage to cut the render times from around 9 hours to around 5-6, but that's frankly still too high for as many days as I spent trying to tweak the stupid ^$@%#ing thing.

The net result is that, after 6 days or work so far...I have exactly ONE scene finished. Now, that's slightly misleading, as I also have several general-renders for the store done. Such as meeting the shop owner, or working a regular shift with no sex content. So the total number of renders so far is actually something like 9 or 10? Even that, however, is frankly sad for this point in the month.

The net result is that I'm absolutely going to push the release of Haven's Port Build 2 back to at least the 17th, in hope's of actually having something approaching a decent build size. And I'm also trying to figure out how to re-do the planned content a bit, to maybe do fewer total scenes in the Magic Shop this time. Unfortunately, the Magic Shop was absolutely the focus on the build, as originally planned, so I'm struggling to figured out exactly what to swap in...

Anyway, I hate that this progress report is mostly "AAHHHHHH SHIT EVERYTHING EXPLODIFIED. PLEASE SEND THE MEDIC!" But...that's basically how the last couple of months have gone. Fuck. Sigh...I promise I'll do my best guys and gals, but at this point I'm not sure what my best is going to look like for this build...

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