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$10+ Patrons, you have your own post with the new cheat codes and walkthrough! 


Whew! Okay...so I owe an apology again,,,blast it. Technically, the game was done and even tested by like 10 pm last night. Unfortunately, it ended up taking an additional 4 hours to do a basic editing/grammar pass on the bloody thing. I...kinda forgot how stupidly time-consuming doing that with Visual Novel Maker is. There's no built-in system for it, so I have to literally copy-paste every single freaking line from the game, into grammarly, then back again after checking it over and fixing anything. It takes forever, or at least that's what it feels like while I'm suffering through it.

Regardless, between that and needing to upload 6gb worth of data for just the mega links to both Windows and Mac versions... you're getting this super-early in the morning on the first. Which breaks my deadline promise. 

Fuck.

Worse, of course, being that even to accomplish that, I had to completely ignore the Story Reward (which will be out in a couple of days, I promise). Arg. I'm so sorry about this guys, it bugs me immensely that I've missed several deadlines lately, but there's nothing I could do about it and still hit all of my commitments...both here and at my actual day job. 

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Sigh. Getting over that and onto the actual release post, there is some good news! While I only got the content for the transit between Hope's Rest and New Landing squeezed into this smaller-than-normally-planned build...the reason for that is because I massively expanded the size of the 'scenes.' While there are only about 10 scenes in total, I've listened to the feedback polls and expanded those scenes to include lots of still images instead of just single HD video clips covering most of the sexy times. I think the six scenes in the Dom and Sub paths of the Dawn's Rose are officially the largest in the game at this point. To the point, in fact, that I'm not sure I can actually still call them 'scenes,' as they each encompass several events...

So, despite its relatively small size, I think there's enough content squeezed in to hopefully make everyone happy :-). Particularly when they remember that this is an example of what smaller updates going forward are going to be like. Despite my changes to how sex 'scenes' work, based on the aforementioned feedback polls, there will still be a larger number of scenes in each build than in this one, typically. The reasons for that are related to a new breakdown I'm working out from that feedback...but I'll cover that in another post, a few days from now.  For now, let's get to the game links and release notes!

Windows Links:

Mega 

Racaty 

FileUpload 

Mac Links:

Mega 

Racaty 

File Upload

Build 2 Release Notes:

The new content for Build 2 takes the form of 3 separate routes you can unlock for the transit between Hope's Rest and New Landing. You will need to purchase passage aboard the Dawn's Rose from the Scarlett Sisters (who can be found only after asking Sam about passage out of Hope's Rest). There are also some major new 'other' additions to the game, as well, such as Fast Travel from Kiralia's room in Hope's Rest and a cheats menu...


The Dominant Route: If Kiralia is Dominant enough, she can earn a discount on passage by agreeing to be Aleyna Scarlett's Mistress for the duration of the voyage. This Route has 3 major 'scenes' that cover entire themed days, allowing you to play with Aleyna in various ways...

The Submissive Route:  If Kiralia is Submissive enough (Low Dom Score), she can earn a discount on passage by agreeing to be Shizara Scarlett's plaything for the duration of the voyage. This route has 3 major 'scenes' that cover entire themed days, where Kiralia will be subjected to the whims of Captain Shizara...

The Default Route: Somewhat different than the other two routes, this option is always available for Kiralia, regardless of her Dominance level. It's also structured very differently than the other two routes. Kiralia will be presented with a series of choices throughout each day, leading to different outcomes depending on which combination of choices she makes. It's actually somewhat hard to put an exact 'scene' count to this route, as different daily encounters can be mixed and matched over the three days. There is roughly a similar amount of content as the other two paths...though some of it may be harder to find ;-). 

Other Stuff:

Credits:  The Game's Credits page has been majorly revamped! While I can't give detailed links to every single mod in use (though, of course, the ModList linked in the Credit's Page has been suitably updated for Build 2), I can and HAVE included new pages for Hope's Rest and the Dawn's Rose on the credits page. If you click on them, you'll get a list of the major Location and NPC mods, as well as some others that deserve highlighting or were used in a major way. And that list has links to each mod's official page, either on Nexus or Lover's Lab, as appropriate. Of course, the list of $10+ patrons has also been updated! A special thanks Casey Brown and talori for joining  George Lever and Mark as $10 patrons!
 

Fast Travel: Based on a player suggestion, I've added a Fast Travel menu option in Kiralia's Room. Meaning that you don't have to click around nearly as much after ending up there in the mornings, now. 

Escape Key: Due to the seriously large number of complaints (I hated it too, to be fair), I dug around in the Visual Novel Maker Engine's code and found where the dumbass thing had the Escape Key set to exit the game. I couldn't get rid of the code entirely (it generated an error when I tried), but I was able to remap the blasted thing. The escape key no longer exits the game! Though, be aware that the HOME key now does so instead. Honestly, I figured no one really uses that key...but just so you know...

Cheats Menu: While this is truly only relevant for the $10+ patrons, who now have the cheat codes in their own post, a cheat menu has been added to Hope's Rest. Cheats to manipulate most stats are now available to $10+ patrons! 

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