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-Edit 2- Holy mother of cocaine and cookies, that was much worse than I expected. It took something like 8-9 hours of work/coding/tests to get the Android Version sorted out. I had to do some reprogramming, rebuilding, and a metric ton of conversions. In theory however (I haven't actually tested it on an android device) the android version is now working. Ultimately I solved the issue by downgrading the game from 2560x1440 to 1920x1080 resolution. Which should frankly still be more than enough for a mobile device to barely noticed the resolution drop. And future versions won't take nearly as long to do, it took so long this time only because I had thousands of renders and hundreds of animation files to convert. Plus the reprogramming. Anyway, links for the android version are now up.

-Edit- I think I've found a solution for the Android size issue. But it's an irritating multi-step process that required some new tools, among other things. Hopefully I'll have a functional android package up in a few hours.

Whew. Almost made the time I stuck in that quick note earlier. Actually, as I'm typing this, it's only 3:35am. But the compression is ongoing, and I still have to build/upload after that. So I suspect it will be a bit after the 4am window I claimed. Ah well. Given how late of a start I have in the month, due to the drive failure in April and resulting overflow into May, I'm honestly just happy I got a full build done and out only 4-5 hours past the technical end-of-month deadline.

As for the Build itself, I'm also fairly pleased there. While it's not an exceptionally large build, it's still a tiny bit larger than the last two builds, despite the late start. Same number of new animations (nine), but a bit more in the way of stills, I think. Certainly, it's at least the same size, and I think it's a bit larger, though I didn't actually run the numbers. Either way, not bad for the poor start to the month! It also just flat out has some fun content to explore, as all the character kinks are now fully out into the open and we're moving into the game-week that I always intended to go a bit wilder with. At least when it comes to variety of encounters.

Anyway, you can check the release notes if you want. But essentially Build 17 finishes out the Weekend Five events/vacations by adding Revina's Route and the Arianna/Talia threesome route. Additionally, it adds the first two days of Arianna's Route in Week 6. Honestly wish I could have squeezed one more day there...but Arianna specifically was the most annoying route to handle the initial day of. For...reasons.

Enough rambling! Links!

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Windows/Linux

Mega

MediaFire

GoogleDrive

Mac

Mega

MediaFire

GoogleDrive

Android

Mega

MediaFire

GoogleDrive

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Left Hand Magic Build 17 Release Notes:

This build focused on finishing up the Weekend 5 Events, as well as getting started on Arianna's Week 6 content! Included are:

  • Revina's Week 5 Event (2 Days, 3 animations)

  • The Arianna/Talia Threesome Weekend Events (2 Day, 3 Animations)

  • Day 1 of Arianna's Week 6 content (1 animation)

  • Day 2 of Arianna's Week 6 content (2 animations)

  • Various Bugfixes/Typo Corrections. A considerable number of typos corrected in the early game in particular. (Thanks to Jaike over on F95 for reporting a TON of typos!)

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