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Just a quick post here to update everyone on the progress of the next version, and show off the new HUD I've been working on for the Stylist.

As you can see, instead of picking colours using RGB values on 3 sliders, I've simplified it into a radial colour picker, and the bar on the right side controls the lightness of the colour. This actually gives more control over the colours, since now there is a saturation value in addition to the colours. Saturation is changed by simply moving the colour picker closer to the center of the wheel.

The new hair models are all in and working great, and add nice variance to the male monsters, who have been very homogenous in appearance up until now.
In addition to all this, there's some new animations and bug fixes coming, and I would really like to get the economy overhaul done soon.

We're on track for a Feb 23rd release, perhaps even sooner.

EDIT: Spent a whole day fighting with math unfortunately, looking more like the 24th now.
EDIT 2: Alrite folks, I'm going to have to take another day or two on this one. I didn't think normalizing all these hair positions would take so long, and UE4 is still spitting errors at me during the monster customization menu. I don't want you guys dealing with any of those issues while playing with the new customization menu, so I'll have to take a little more time to fix the whole system up for you all.
This would be easy to have finished for tomorrow, but I've got to do a bunch of annoying life stuff that day, so it may possibly be released on the 26th instead.

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