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A quick update about the last feature I've been working on for the upcoming patch, the Training Center. Here you can assign monsters to increase individual stats, for now this takes an hour (in game time, one minute real time) to increase a stat by 1, and all training is free. In future updates the higher a monsters stat is the longer it will take to upgrade, and the more money it will cost. Only 1 monster can be trained at each station at once. Again, more monster slots will be available for each section in future updates, but this will require you to upgrade the Training Center.

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Anonymous

Not sure Cha and Wis will be stats even used by the monsters. Maybe replace them with special features.

NoxiousGames

They both have effects. Charisma reduces a monsters chance to be rejected when trying to have sex. Wisdom increases the power of magical attacks. Wisdom also increases the chance for a Monster to pass stats after sex.

Anonymous

Oh one thing I am not sure you are aware of. The sound file for the electric light in your garden. It causes massive feedback with the sounds of not just the monsters, but background sounds. This in turn soaks up massive amounts of system resources, and almost causes the game to crash. The game freezes, and takes almost 30 seconds to recover. Not to mention the lights are way to costly for patrons. It takes five batteries to fully charge it, and the charge is a one time use. Resource management is way out of balance there. It might be more viable if there was a way to turn them off to conserve the massive cost you invested into just one light.

NoxiousGames

I was unaware of that glitch, but I'll check it out for the upcoming patch. Also yeah the resource amounts for the electric items were just for release, I'll be tweaking them in the future