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Hey everyone,
it's time to let you know what's planned for the next patch release. V0.6.3 is called "Spider-Gal: Beneath the Spider's Ferse". Sorry about the pun being in German. I know a joke is bad if you have to explain it, but since you may not speak German, I'll have to explain that "Ferse" means "Heel". Great pun, huh?
Anyways... here's what this upcoming patch will contain.

Spider NPC & TF

As the patch title and poster should suggest, the next monstergirl in the Doomsday ending is the spidergirl. The transformation will work similar to the previous patches and unfortunately that also means that the implementation of these transformations are on the more complicated side. The TF will also come with new orb locations and it will also advance the Doomsday puzzle.

Backstage Offices & Elevator Puzzle

Last patch we were finally able to explore beyond the studio area and access a new door backstage that lead us to a new hallway, but unfortunately this only contained one room so far. That hopefully changes with the next patch. I say hopefully because the artist hasn't delivered the new rooms yet. However, they have been very reliable in the past so I'm sure they'll be completed in time. I would have loved to attach some preview images, but I haven't heard back from the artist in time unfortunately. Hopefully it'll all work out. Eventually you're supposed to be able to read some emails from the producers, solve more puzzles and find more NPCs in these rooms.

Abigail Expressions

A few patches ago, Himari got a whole new set of expressions added. This time Abigail's expressions are implemented and well... I'll still have to program what expressions are supposed to trigger in what dialogs, which is most of the work, really. I feel like it's not really visible how much work this really is, and it's also not like it produces a whole lot of new content, but the game feeling is going to improve big time in the long run. Especially also because our new sound designer is already looking for a voice actress to add sound effects to them.

New Character Reactions

During the v0.6.x patch cycle, I've always tried to not only focus on the new Doomsday gameplay, but also rework something in the main gameplay loop, like the sex minigames, completing all the contestant attack abilities and so on. This time I want to add more interactions between the player and the contestants, depending on what you did to them. So for example, if you attack them, you can lose your ally status, but you would have never gotten an actual reaction from them. So I'm going to add more reaction scenes for the contestants in general, that are not just based on your look, but also on theirs.

New Music and Sound FX

I've hired our new sound designer for a few months now and I think the overall atmosphere of the game is improving a lot. Last time, we added music soundtracks for each contestant and next up is adding different versions of these depending on the situation. Are you in a fight with them? Then I guess the music shouldn't sound happy and sweet at all. We'll see how much of this I can implement but I like the idea. And then there's also a lot more other sound effects and music and stuff that will be added as well.

Alright.. I hope you like what's currently being worked at. I wish I had a few more images for this post, but since the room graphics are still with the artist, and the rest being either dialog or audio changes, that aren't very visually attractive, it is what it is.
Last month I also rewrote the roadmap in the game's main menu so if you want to know more about the timeline from now until the actual completion of the game, head over there.

Thanks for your ongoing support and I'm looking forward to releasing this new chunk of content to you all.

Best,
Rel

Comments

Anonymous

Hey, I have a question about the pool pressure puzzle. How do I have to combine the current pool pressure with the missing pressure value x? Cause no matter how I do it, it's not the right solution apparently. I took the highest pressure numbers from each branch line, but it just doesn't work

Xcxcxcxcooc

Love the game, keep it up. I would love to see more latex content or another path with Erica (maybe a punishment path if you don’t obey her with maybe toys or bondage items with mittens) And don’t let anyone tell you something different, you can be proud about your transformation into another gender

Tolinar

*sighs and sits* Hiii. I'm here. You might not like this, but it's for your own good. I'm going to help you improve your game. I'm just going to shove a few thoughts in the side. Not too much. We'll go one-at-a-time. Things in video game worlds make more sense when there's "Object Permanence". That is, if you change something, it stays changed. I understand you're using a gatekeeping system to ensure each trap only works a single time, and that's all right -- but the problem is, the girls go right back to doing the same thing that got them caught the first time. It's not the trap that's the problem. It's the girl. The girl has no object permanence, so the girl doesn't feel real. She's not a person who adjusts to something that happened. She's a target, a box to check. I thought you should see this flaw, so I'm pointing it out. I'll be back later... and I'm sorry about that, okay?

Byron MacKenzie

Let me start by saying that I'm enjoying this game. It has become one of my favorites. I saw a picture on DeviantArt where ladies were wearing corsets over their latex suits. It would be amazing if we could do that in this game.