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Hey everyone,
our six-week-schedule is back on time. In case anyone wasn't aware of this at this point: usually there's a new post for BMO TV every two weeks - progress report, alpha release, and then beta release.

This time the progress report contains some features that I've been wanting to include in the game for a loooooong time, but I had to wait for artwork creation to fit into the schedule.

1. Fairy Branch

The main feature of this update is the fairy branch. It contains a new NPC - Damaris, whom I originally wrote for Kinky Demons, but who I think will fit great as a connection between the two games. I don't want to spoil too much, but you'll meet her in BMO TV and maybe she has some events that you'll find fun.

This is another branch in a series of more sex-positive storylines like last months addition, which means there's less forcing, and more giving consent.
Damaris is kind of the counterpart for Erica, who would be a horrible example of a dominatrix in the real world. Damaris, on the other hand, is playful and likes to dominate, but she'll always make sure that her submissive enjoys every part of the journey. And I know you all will.

As for the TF, I think you can put 2 and 2 together to see where this is going, but as always, I'm not spoiling anything here.

2. Contestants Attacking Each Other

Finally the other contestants will interact with each other. Well... Erica will. I'm not sure yet if we'll add the other ones. This adds to the whole "Us against Erica" story, so for now we'll try it with just her.

When you encounter an attack, you can also go in-between her and her victim and save them. You'll still have a chance to fail and get both of you transformed, but the other contestant is sure to be very thankful.

I think it's been more than a year since I first wrote the concept for this mechanic, but it took such a long time to get here because we had so many more important graphics and systems to design. I didn't want this mechanic in the game without graphics either. I'm sure this is going to change up the game quite a bit, especially when it comes to reaching the Ally branch.

3. More Ally Route Unlocks

Speaking of the Ally branch. It'll get an extension as well - not exactly a story extension, but a mechanical one. As you may have seen in last month's update, Abigail is finding ways to make you choose your TFs and while we only had hairstyle choices last patch, we'll now get to the more body-related level.

Of course this will tie into the big ending of the branch at some point. I hope that I can get everything to a point where next patch we can have a rudimentary version of the events that this is supposed to lead into.

4. New Erica Poses

In the past, we've only seen Erica in the hallway when she wants something from the player. Now, we'll finally get to see her a bit more around the house. I don't know how many of the graphics will be done before release, but as you can see, there's at least one.

5. New Starting Clothes

We've added some more male clothes. It's a nice flavour for BMO TV, but I don't think the game would have really needed them. A game that does need them desperately though, is Femdemic. This was the main feedback the PR agency gave me, which yes, I did decide to hire them. They noted that the clothes at the beginning of the game all look the same, and I could totally see that. All male characters looked so similar. That's why with the release of Femdemic I had already added beards and different male hair styles, but they were right - a few more clothing options really make a big difference as well.
So of course I added them to BMO TV as well.

6. New Room: Bird House

Well, what is this new room going to be used for? Maybe a new branch, that I already said I'm not going to spoil much about? I really like how it turned out. I haven't gotten around to implementing it yet, so this is just the preview from the artist, but usually there are no issues with these, so I'm sure it'll be part of the update.

And that's it for this patch. I hope you're looking forward to the new mechanics and the new storylines, and I'll see you in about two weeks.

As always, come join the Discord to get more regular updates and progress reports.

Best,
Rel

Comments

Anonymous

I know it's just a preview, but for the DNA Mutations, should height change be RISE since hair is ELONG? The progress looks great so far and I'm looking forward to the new updates. Keep up the great work!

relattic

Yes, of course. This is more of a mock-up. It’s not implemented yet.

Raven Night

I like where this is going and am looking forward playing it, my only request is if possible could you update the walkthrough as last I checked its been almost 6 months now and while hints are nice I don't feel like they handle everything as well as the walkthough does, also the Hourglass shows me nothing for some reason and I can't get any hints from it even though I have finish the game multiple times.

Kitsune

This update looks great! I'm really excited for the addition of a more sex-postive/consensual dominatrix character, and more story branches for allying with characters against Erica. Also nice to see that you're still moving forward with Femdemic. Your hesitations with the PR agency were definitely valid, but I hope you're still able to keep developing it in a way that's most satisfying and authentic to you. The new clothing additions will definitely help give Femdemic a boost in terms of variety and replayability. Though I would maybe suggest some way to reduce the RNG aspect of the clothing system. Maybe every time exhibition levels up, you direct the host to different clothing "stores" based on style, or whatever way you choose to approach that. And obviously the best place to test new assets/game mechanics is in BMO before exporting them to Femdemic

relattic

You can already choose what clothes to make the character wear when leveling up exhibitionism in Femdemic.