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Hello! 

So, our recent GameClub expedition to the Whispering Rock summer camp inspired me to do a piece on the way Psychonauts weaves characterisation into its level design. I think I'll call this one "What made Psychonauts special".

I'm hard at work on the Dead Space trilogy video. I've finished the first game and am wrapping up the third. I've bought DS3 (my first taste of EA's Origin!) and will check out Extraction too.

I'm not sure what the video will entail exactly, but I have a lot of notes so it might end up being a bit of a whopper. We'll see - I'm expecting it to be a longer video but I generally end up with shorter videos than most people whatever my intentions!

I'm also gonna share some Boss Keys stuff with Patrons tomorrow. I'm very near the final Skyward Sword dungeon and I want to give you some graphs and notes to tide you over until the video comes out.

Anyhoo. Cheers, catch you soon.

Mark

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6 April 2017

Uploaded by Mark Brown on 2017-04-06.

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