GameClub - What did you think of Psychonauts? (Patreon)
Content
For me, it was great to go back to this game (I hadn't played it in about 10 years). While it hasn't aged amazingly well, there's still so much to love in there. I ended up completing the game, and even going back in to a few levels to get some of the bonus stuff.
But... actually, I don't want to start this off - I don't want to hog the limelight! This is your thing. So, the floor is yours.
Feel free to talk about whatever you want with the game, but if you're struggling to gather your thoughts, you might want to answer one or more of these questions:
- What did you like? What didn't you like? What was your favourite part, and which part did you hate?
- Does Psychonauts do anything that game designers today could still learn from?
- What do you think of the game's depiction of mental health?
- How do you think the game would be different, if it were made in 2017? And what do you hope to see in Psychonauts 2?
- If you could change one aspect of the game's design, what would you do?
Remember to reply to others, as well as writing your own posts. And if you like, come back in a bit to see what others have wrote.
I don't really know what I'm doing with all this, so if you have any suggestions for ways to make this more fun or useful, do shout. I'm all ears!
Before I go... you may enjoy this video where a speedrunner shows his tricks to the Double Fine team. It's pretty funny and eye-opening.
Also, PS VR owners should look into Rhombus of Ruin, which is a cool Psychonauts adventure game thingy for VR. It's quite cool, has great graphics, and more than anything it's super WEIRD to see characters like Lili and Sasha Nein with real-life proportions. It freaks me out.
Anyway. Psychonauts... assemble!