Changing up the Boss Keys graphs, and other updates (Patreon)
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Update - I just read Daniel's comment, and that's given me a lot to think about. I think he's right, and I can clean up the diagram and make it easier to read. I'm going to give that some thought. Leave your own comments in that thread if you have them. For now...
If anyone has trouble reading them, it's (hopefully) simple: you're trying to get from the entrance to the boss. Trace your finger along the lines until you hit a block - in this case, it's an orange barrier.
So you need the key item. Which is behind a door. So you need a key. So you get one of those. Now you can use the item to open the barrier and now you need the big key. Which is... well, you get the idea.
I want to give a shout out to Patron Julian who wrote a big thing about how he would do graphs. That was very interesting. He's coming at it from a different direction from me but one thing I totally stole was using a generic icon for the key item and the barrier it opens.
Thanks dude! I'll give you a shoutout in the episode.
I also realised that most of the other puzzles in Zelda can be categorised into a few different types. You've got multi-part keys, puzzles where you transport something through the dungeon, switches, and water level puzzles.
The other important thing was adding nodes (the white dots). I'm coming to realise that the number of different paths you can take at any point is really important, and this clearly shows that. You can see that at the start of this dungeon you have five different routes you can take.
As I'll explain in the video, this isn't necessarily about giving the player a choice over the sequence of events. You can have a branching dungeon where only one path is actually viable at a time... More on that in the video.
Anyway, hope that's interesting. Other things:
- I'm coming up on 1000 Patrons which is BONKERS. If you have any requests for what I can do to celebrate lemme know. Streaming type stuff isn't possible yet due to internet / intense anxiety.
- I really want to make the most of having 1000 people who are interested in game design in the same place. I totally failed to do the "book club" idea from earlier in the year but 2017 yo. It's happening.
- You can look forward to a podcast with me, and an episode of Did You Know Gaming's "Region Locked" series with me sometime soon. I've been busy!
- Uh. What's up with you?