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Hello!

While I was working on the jam, I was also making a new episode of GMTK. This one's about mixing genres.

Great video games can come from combining genres - but getting the mix right isn't easy. In this video we'll explore the three main methods for merging genres, and look at the problems - and solutions - of each approach.

Thanks!

Mark

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How To Combine Video Game Genres

GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit Great video games can come from combining genres - but getting the mix right isn't easy. In this video we'll explore the three main methods for merging genres, and look at the problems - and solutions - of each approach. === Before you watch === Content warning: Mild Violence === Sources === - [1] Spelunky | Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu [2] The Sid Meier Legacy | GameSpot https://web.archive.org/web/19991103090659/http://www.gamespot.com/features/sidlegacy/interview12.html [3] How Deus Ex Blended Genres To Change Shooters Forever | Ars Technica https://www.youtube.com/watch?v=Bb98qIZfwgc [4] Wolfenstein II: The New Colossus Design post-mortem | Digital Dragons https://www.youtube.com/watch?v=Hu_RkBI27Jw [5] Why Pocket Dungeon? | Yacht Club Games - https://www.yachtclubgames.com/blog/why-pocket-dungeon === Chapters === 00:00 - Intro 01:27 - Method 1: Hand-off 05:49 - Method 2: Play style 09:25 - Method 3: Blend 12:23 - Conclusion === Games Shown === Super Mario Bros. (1985) NetHack (1987) Spelunky Classic (2008) Enter the Gungeon (2016) Returnal (2021) Florence (2018) Rayman Legends (2013) Call of Duty: Modern Warfare (2019) Forza Horizon 5 (2021) Baba is You (2019) Outlast (2013) Persona 5 (2016) The Legend of Zelda: Breath of the Wild (2017) Slay the Spire (2019) The Binding of Isaac: Rebirth (2014) Grand Theft Auto V (2013) Uncharted 4: A Thief's End (2016) DOOM (2016) God of War (2005) Shovel Knight: King of Cards (2019) LA Noire (2011) Yakuza 0 (2015) XCOM 2 (2016) Sly Cooper and the Thievius Raccoonus (2002) Marvel's Spider-Man: Miles Morales (2020) Untitled Magnet Game (Unreleased) Grapple Dog (2022) Far Cry 5 (2018) Batman: Arkham City (2011) Immortals Fenyx Rising (2020) Sid Meier’s Covert Action (1990) BioShock (2007) Dishonored (2012) Deus Ex (2000) The Elder Scrolls V: Skyrim (2011) Alpha Protocol (2010) Prey (2017) Half-Life (1998) Baldur’s Gate (1998) Thief: The Dark Project (1998) Deathloop (2021) Wolfenstein II: The New Colossus (2017) Elden Ring (2022) Hades (2020) Dishonored: Death of the Outsider (2017) Deus Ex: Human Revolution (2011) Cyberpunk 2077 (2020) Thumper (2016) Dead Cells (2018) Portal (2007) Half-Life 2: Episode One (2006) Battle Chef Brigade (2017) Bejeweled 3 (2010) FIFA 21 (2020) Burnout Paradise (2008) Yoku's Island Express (2018) Crypt of the NecroDancer (2015) Toodee and Topdee (2021) Pyre (2017) Octopath Traveler (2018) Puzzle Quest: Challenge of the Warlords (2007) Mass Effect 2 (2010) Undertale (2015) Everhood (2021) Chasm (2018) Hollow Knight (2017) Assassin's Creed: Origins (2017) Marvel's Avengers (2020) Spelunky (2012) Shovel Knight: Pocket Dungeon (2021) Mixolumia (2020) 868-HACK (2015) Lumines Remastered (2018) === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) === Subtitles === Contribute translated subtitles - TBA

Comments

mhogar

Loved this video! Mixing genres I think is one of the best ways to create new and interesting game concepts in my opinion. Regarding "play style", another effective way to encourage players not to pump all their experience into a single stat is diminishing returns. For example, the Mario and Luigi games allow you to choose a stat to give an extra bonus to after every level up. But choosing the same stat repeatedly will decrease your chance of getting a good bonus, encouraging the player mix it up and choose a stat they usually wouldn't. Regarding "blend", another trapdoor to avoid is making the game feel contrived. Personally it bothers me when, for example, I have to damage the enemy by matching tiles instead of swinging the sword I am clearly holding. Maybe the solution is to simply provide some game lore into why a system is designed the way it is.

Max Goldstein

The Solitaire Conspiracy does a good job of justifying why playing a card game deserves spy thriller vibes. Crucially it doesn’t mix two genres of gameplay, but rather takes gameplay from one and theming from another.

Christopher Cowley

Great video. Reminds me of why I like Prey Mooncrash so much. It's not the usual reroll on death but a continuation. Not entirely FPS focused even though it could be, but the fact you need to dabble in the powers etc beyond that to actually complete it is what makes it so appealing to me. Having to use the different characters seems to give it a great challenge for any play style.