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Hi everyone

So, new episode coming soon. I don't like releasing on weekends so I'll put this out on Monday. But no reason why you can't get a sneak peek!

This won't be the released episode as I need to replace the final song due to copyright claims. Whoops! (I assumed it was so old it would be in the public domain. I was way wrong)

Also in the world of GMTK, the channel hit 100,000 subscribers! That's a big number and i'm super proud. It was a goal for 2016 and I hit it with plenty of time to spare.

There are lots of new games coming out and yet here I am, playing ReCore. But I kind of dig it. It's bloated and buggy and unpolished, for sure, but there are plenty of ideas to like in here.

Okay bye. Have good weekends, all. 

Files

Fort Frolic - Not for Release

Uploaded by Mark Brown on 2016-10-06.

Comments

Anonymous

WHOA, I've never seen those plaster splicers before!!!

Anonymous

You're absolutely killing it, Mark. Loved the episode. :) Quite odd that there was a copyright claim considering you weren't going to make any money directly from the song.

GameMakersToolkit

It's just an automated system that listens out for copyrighted content. It then allows the copyright holder (some record label) to force ads on the vid and get all the cash! Obviously I don't want that (because I don't want ads, not because I don't want copyright holders getting money :P)

Anonymous

How much is that doggie in the window? It's 100% of all revenue from your video that's how much.

OSW Review

Congratulations Mark! New Patron 😃 In 2-3 months you'll have that awesome play button!

OSW Review

Small point about copyrighted music, would you consider uploading, fighting the claim and then releasing the episode when it's cleared? It may take a month, maybe just avoid the sticky situation altogether.

GameMakersToolkit

I can't really fight the claim I don't think - it's their music, I used it. I was a goofball, it was my mistake. No worries, new version done and ready to go live today!

Anonymous

Spotted by Polygon, congrats maestro! Great highlight of an amazing Bioshock moment. <a href="http://www.polygon.com/2016/10/10/13228630/why-sander-cohen-is-one-of-bioshock-s-most-memorable-elements" rel="nofollow noopener" target="_blank">http://www.polygon.com/2016/10/10/13228630/why-sander-cohen-is-one-of-bioshock-s-most-memorable-elements</a>