Untitled Magnet Game Demo - V1.2 Released! (Patreon)
Content
Hello!
First things first - thank you to everyone who has taken the time to play the demo for Untitled Magnet Game. I really appreciate all the feedback, videos, and comments - positive and negative!
If you haven't seen it yet, you can get access with your Patreon account, here.
Now, I didn't plan to update this MVP. Most of the levels and code will be scrapped going forward, so it's not exactly worth patching up. However, I was sad to see a number of bugs, errors, and annoyances that made it possible to finish many of the levels in... unintended ways.
And I think that's fine! Skips and speedrun tech are cool. As long as... the unintended way is far harder/weirder/obscure-er than the main solution, so it doesn't distract people from the real puzzle.
That's not what's happening here for about 90% of the skips! And that's making the playtest footage I'm getting a little... less useful. People are skipping the actual puzzles, and having a bad time because the "solutions" they find are messy, fiddly, and uninteresting.
So to ensure more useful feedback going forward, I've issued an update that addresses some of the most egregious problems that people have found.
I've also improved the keyboard controls. Keyboard is still not well supported - that's a future problem! - but it is now at least semi-comfortable to play through the game. The controls are as follows:
- Move with WASD or arrows.
- Jump with space.
- K to pick-up/put-down/throw the magnet.
- Hold shift to enter aim mode.
- Aim with WASD. You can also use Q and E for additional directions.
If you've already played through version 1.0 it's entirely up to you if you'd like to play through again. But if you're new, this is the build to play!
Thanks, speak soon
Mark