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Hey everyone. I'm going to put this out publicly this evening but you can have a gander now 

As always, spin-off shows like Boss Keys are free to (but made possible by) Patrons. Thanks!

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The Legend of Zelda: Ocarina of Time's dungeon design | Boss Keys

Uploaded by Mark Brown on 2016-07-21.

Comments

Anonymous

Once again, an excellent video, and thanks for sharing. I think the linear room/key progression in Ocarina of Time was a very conscious decision as the game already had an extra layer of complexity added with the transition to 3D. We didn't want eight more Water Temples, after all!