Home Artists Posts Import Register

Content

Hello!

So before I dive head first into Developing full time, I wanted to do another episode of On the Level (my series where I interview a level designer while playing their stage).

This time, it's the absurdly creative co-op romp It Takes Two - which means I got to literally play alongside Hazelight designer Oliver Granlund. We played through Chapter 2, The Tree, and chatted prototyping mechanics, balancing story and gameplay, the team sportiness of game dev, and loads more.

As always, Patrons get access to the full interview if you so wish (they're typically very long and messy, so they're mostly just for academic purposes).  

Hope you dig it! It will go live very shortly.

And now it's on to episode one of Developing! Bumper Reading List and Play List are coming next week.

Cheers - thanks once again for your continued support.

Mark

Files

Playing It Takes Two's Trippy Tree Level with its Designer

GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit In this episode of On the Level, I speak to Hazelight designer Oliver Granlund about creating co-op conundrums in It Takes Two. === Before you watch === Spoilers: Chapter 2 of It Takes Two. Content warning: Mild language. === Games Shown === It Takes Two (2021) Ori and the Will of the Wisps (2020) A Way Out (2018) Super Mario 3D World (2013) Uncharted 3: Drake's Deception (2011) Brothers: A Tale of Two Sons (2013) Umurangi Generation (2020) === Credits === Music from It Takes Two official soundtrack by Gustaf Grefberg It Takes Two concept art by Josefine Persson https://www.artstation.com/jpartstudio Designing Unforgettable Titanfall Single Player Levels with Action Blocks | GDC https://www.youtube.com/watch?v=CkHGuHd9BgU === Subtitles === Contribute translated subtitles - https://amara.org/en-gb/videos/tUIr67mipkE6/

Comments

Anonymous

Always great to watch! Thanks for making these and looking forward to the new stuff too

Oliver Villar

Very interesting, as always! :D