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Hello everyone! Hope the world is treating you right. Here's a handful of articles and and videos to check out this weekend.

Design Notes

[Watch | CC | 24 mins] Loop Hero Developers Reveal the Design Origins of their Breakthrough Hit - Noclip talks to the designers of this new indie darling.

[Read] It began as an AI-fueled dungeon game. Then it got much darker - Ars Technica looks at the unique history of AI Dungeon.

[Watch | 8 mins] Easy Modes Aren't Easy - Designing Dynamic Difficulty - Nice to see Extra Credits hop on the "accessibility doesn't destroy artistic vision" train. Choo choo!

[Read] Design Deep Dive: Valheim - Game designer Jeff Vogel breaks down the intentionally frustrating design of Valheim.

[Watch | CC | 13 mins] How Resident Evil Village's Scariest Level Works - Writing on Games breaks down the memorable escape room section from Resi 8.

Critical Hit

[Read] The Death of Adventure Games that Never Was - Is the adventure game really dead, or should this pithy phrase be binned?

[Watch | 16 mins] A Love Letter to Level Editors - From Portal 2 to LittleBigPlanet, what's the appeal of games that let you make new levels?

[Read] Feeding The Chimera - Unwinnable touches on the madlibs design of Biomutant

[Read] SimCities and SimCrises - The transcript of a talk given at a conference for city planners and architects, about how "games can facilitate more effective and inclusive city-making".

[Watch | CC | 21 mins] The Game That Won’t Let You See All Of It - Jacob Geller borrows the mechanic of Before Your Eyes, to talk about Before Your Eyes.

Culture Club

[Watch | CC | 40 mins] E3 2021 (basically) happened - If you missed E3 this year (because, for example, you were running a game jam), this 40 minute run down will tell you pretty much everything that happened.

[Read] Making Friends With the Grim Reaper - Connie Ricketts talks about using The Sims to process her grief.

Code Monkeys

[Read] Unreal Engine 5: Nanite: What is it, and why does it matter? - If you're curious about how UE5 works, fellow Patron Guitar Kid's got you covered.

[Watch | CC | 24 mins] How Forza's Drivatar Actually Works - Forza's got one of the only true uses of machine learning in video games. AI and Games explains what's going on under the bonnet.

History Corner

[Read] Metroid’s Justin Bailey Is A Real Person; Here’s Why He Hasn’t Spoken Up - It's one of gaming's most famous passwords. So just who is Justin Bailey?

[Read] Sonic the Hedgehog: 'I'd never seen anything like it in a video game' - The Beeb talks to Tom Kalinske, who helped come up with a platformer mascot to overthrow Mario.

[Read] Raw Pixels - A look at how old TVs changed the way retro games look (and why it's so hard to emulate the true experience).

Indie Nation

[Read] Parasocial Nintendo Complex: 10 Years of Game Dev - Even the Ocean designer Melos Han-Tani reflects on a decade of game development.

[Read] 7 Tips for Gently Giving Game Jam Feedback - This was shared in the game jam bit of the GMTK Discord, but it's good advice in general. How to provide constructive criticism.

[Read] Meet the game makers determined to stop development from ruining lives - "The devs behind The Long Dark, Minit, John Wick Hex, and more, talk about tackling crunch and overwork."

Art and Audio

[Watch | CC | 17 mins] Follow through & overlapping action - New Frame Plus continues its 12 Principles of Animation series, with a look at resolving actions without a weird, dead stop.

[Watch | 8 mins] The most overused game graphic you never noticed - An introduction to the world of "texture archeology": the art of finding the source material for early 3D gaming's textures.

[Watch | CC | 9 mins] Mario Kart and the Doppler Effect - A beautifully produced video on a cool audio effect.

Beyond Bytes

[Watch | 54 mins] Why Is It So Hard To End A Trilogy - The third part of a movie trilogy is often awful - Patrick H Willems explains (while wrapping up his own overarching YouTube narrative).

[Watch | 12 mins] Comic Artists Are Waging a War, and We Joined the Frontlines - People Make Games explores "War for Rayuba," one of the largest Original Character Tournaments in the world.

[Watch | CC | 21 mins] Why Mass Effect Should Be the Next Game of Thrones - Lessons from the Screenplay makes the argument for why Mass Effect shouldn't be a movie - it should be an epic HBO-level series.

Files

Comments

Anonymous

Hi Mark, I love the reading list. I like how you list the minutes to watch next to the videos in the list. I wonder if you could also add the minutes to read for the text articles? There are sites like https://niram.org/read/ which can estimate article read times. Feel free to ignore me if that seems like too much of a pain.

GameMakersToolkit

Hey Patrick - it is possible, and I'll give it some thought. I generally just mark the bigger articles with [Read | Long Read], so anything without that should be a pretty quick read.

Christian Rundin Rubio Fernandez

Hey Mark! This looks fantastic I can’t wait to star reading and watching the videos! - Best regards Christian Fernandez

Germanos

Big Thanks, Mark, for this list. Looking forward to it every month 😀 Out of curiosity: how do you hunt for interesting stuff online? Is this only a % of what you consumed, or everything?

GameMakersToolkit

Just a percentage! I subscribe to a lot of YouTube channels and have feelers in many locations around the web - it's all useful research for future/potential GMTK videos, but it's nice to be able to provide it to you all too

Anonymous

Thanks for linking to my "7 Tips" article! Glad you liked it enough to recommend Indie Nation!