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Hello! 

So, a few weeks back I had this silly idea to make a video looking at the accessibility options in this year's biggest games. I wanted to make a follow up to Designing for Disability, basically, looking at the strides the industry has made in 2019.

It turned into a pretty huge project! I ended up getting and playing 50 games, from Death Stranding to Untitled Goose Game to Pokemon Sword to FIFA 20. And this is what I've found out.

Hope you find it interesting. I certainly did. Cheers!

Mark

Files

How Accessible Were This Year's Games? | Game Maker's Toolkit

One year on from my “Designing for Disability” series, let’s take a look at 50 of the year’s biggest games to see how the industry is tackling accessibility in 2019. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Get GMTK Merch on Teespring - https://teespring.com/en-GB/stores/game-makers-toolkit Sources Deaf Game Review - Resident Evil 2 | Can I Play That? http://www.caniplaythat.com/2019/06/16/deaf-game-review-resident-evil-2-2/ David Tisserand | Twitter https://twitter.com/TisserandDavid/status/1143570438049734656 Josh Sawyer | Twitter https://twitter.com/jesawyer/status/1189667445692223488 The Outer Worlds’ text gets bigger in new patch | Polygon https://www.polygon.com/2019/11/19/20962915/the-outer-worlds-patch-font-size-text-pc-ps4-xbox-one-bugs-crashes-fix Activision finally brings subtitles to Spyro Reignited Trilogy | TechRadar https://www.techradar.com/uk/news/activision-finally-brings-subtitles-to-spyro-reignited-trilogy Accessibility in Gears 5 | Gears5.com https://www.gears5.com/accessibility/ Accessibility features available in The Division 2 | Ubisoft Support https://support.ubi.com/en-US/faqs/40383/Accessibility-features-available-in-The-Division-2-TD2/ Anthem Accessibility Overview | EA Accessibility https://www.ea.com/able/resources/anthem Games shown in this episode (in order of appearance) Hue (Fiddlesticks Games, 2016) Fortnite (Epic Games, 2017) Yakuza 0 (Sega, 2017) Celeste (Matt Makes Games, 2018) Furi (The Game Bakers, 2016) Cuphead (Studio MDHR, 2017) Luigi's Mansion 3 (Nintendo, 2019) Ape Out (Gabe Cuzzillo, 2019) Baba is You (Hempuli, 2019) Cadence of Hyrule (Brace Yourself Games, 2019) Control (Remedy Entertainment, 2019) Crackdown 3 (Sumo Digital, 2019) Kingdom Hearts III (Square Enix, 2019) Devil May Cry 5 (Capcom, 2019) Dicey Dungeons (Terry Cavanagh, 2019) Gears 5 (The Coalition, 2019) Death Stranding (Kojima Productions, 2019) Tom Clancy's Ghost Recon Breakpoint (Ubisoft Paris, 2019) Heave Ho (Le Cartel Studio, 2019) Overland (Finji, 2019) Untitled Goose Game (House House, 2019) Bloodstained: Ritual of the Night (Inti Creates, 2019) Metro Exodus (4A Games, 2019) Call of Duty: Modern Warfare (Infinity Ward, 2019) Sayonara Wild Hearts (Simogo, 2019) Sekiro: Shadows Die Twice (FromSoftware, 2019) The Outer Worlds (Obsidian Entertainment, 2019) The Legend of Zelda: Link's Awakening (Nintendo, 2019) Tangle Tower (SFB Games, 2019) Resident Evil 2 (Capcom, 2019) Far Cry New Dawn (Ubisoft Montreal, 2019) Apex Legends (Respawn Entertainment, 2019) Star Wars Jedi: Fallen Order (Respawn Entertainment, 2019) Borderlands 3 (Gearbox Software, 2019) Astral Chain (PlatinumGames, 2019) Spyro Reignited Trilogy (Toys for Bob, 2018) Rage 2 (Avalanche Studios / id Software, 2019) Planet Zoo (Frontier Developments, 2019) Days Gone (SIE Bend Studio, 2019) FIFA 20 (EA Vancouver, 2019) Blasphemous (The Game Kitchen, 2019) The Surge 2 (Deck13, 2019) Fire Emblem: Three Houses (Intelligent Systems, 2019) John Wick Hex (Bithell Games, 2019) Slay the Spire (Mega Crit Games, 2019) Outer Wilds (Mobius Digital, 2019) Heaven’s Vault (Inkle, 2019) Disco Elysium (ZA/UM, 2019) Sunless Skies (Failbetter Games, 2019) Mortal Kombat 11 (NetherRealm Studios, 2019) Eagle Island (Pixelnicks, 2019) The Legend of Zelda: Link's Awakening DX (Nintendo, 1998) Total War: Three Kingdoms (Creative Assembly, 2019) Wolfenstein: Youngblood (Arkane Studios / Machine Games, 2019) Call of Duty: Black Ops (Treyarch, 2010) Team Sonic Racing (Sumo Digital, 2019) Pokémon: Sword and Shield (Game Freak, 2019) Pokémon: Let's Go Eevee! and Pikachu! (Game Freak, 2018) Yoshi's Crafted World (Good-Feel, 2019) Wolfenstein: The New Order (MachineGames, 2014) Super Mario Maker 2 (Nintendo, 2019) Bloodborne (From Software, 2015) Dark Souls (From Software, 2011) Dead or Alive 6 (Team Ninja, 2019) Music used in this episode The Gardens Between soundtrack - Tim Shiel (https://timshiel.bandcamp.com/album/glowing-pains-music-from-the-gardens-between) Other credits What is Stadia and How It Works | Stadia https://www.youtube.com/watch?v=Pwb6d2wK3Qw New DUALSHOCK 4 | PlayStation Europe https://www.youtube.com/watch?v=WgRVycZvGiw Microsoft Super Bowl Commercial 2019: We All Win | Microsoft https://www.youtube.com/watch?v=_YISTzpLXCY 13-Year-Old Deaf Fortnite PRO Ewok | FIRST Female In FaZe Clan! | Whistle https://www.youtube.com/watch?v=xqDDTLUJjh0

Comments

Aadit Doshi

This is the kinda stuff I sub for!

Anonymous

The end got me all emotional. It's fantastic seeing the efforts made by developers & publishers during this year!

Anonymous

This is a great video, and super useful as a library of clever solutions to difficulties around accessibility. Great job as always!

Anonymous

Greetings It would be welcome if you add this video into your youtube accessibility playlist. Sometimes I share it with colleagues and they like it as well. We are engineers with web accessibility context, not videogames, but it is still nice

Anonymous

Great video, I always love to see you go back to this topic. And I have too say, I think that even with all you pointed out you still were too kind to Death Stranding. As much as I'm loving the game, the font size is one of the biggest accesibility disasters I've seen this year. If you're even remotly intrested in the world of the game, you have to spend hours reading articles written in a 10pt font. I don't understand how that got made without the option to scale the font size.

Anonymous

I dont think this is a silly idea, because as you said, video games are for everyone. This is so because "in these days" the society in totality accept video games as a form of entertainment. So the topic of accessibility options (what went right and wrong) is important for the game industry, because people with disabilty are part of the society.

Nick Grugin

I don't play sports games but am kinda shocked that FIFA doesn't have the commentators subtitled , i feel like that use to be at least a basic option in most sports games

GameMakersToolkit

I only said silly because it meant a lot of work / expense - definitely committed to making videos on accessibility!

ReggX

Thanks for the video Mark and especially thank you for keeping on producing videos on accessiblity - even when they do worse view-wise than other topics. I'm glad my patreon-bucks can be used for and help fund the creation of "less financially viable" videos.

Anonymous

Great video Mark! Nice to see more and more games being accessible for those who could not play otherwise.

Anonymous

Fantastic video Mark. New patron thanks to it :)

Anonymous

Dig it.