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Point and click adventures get a bad wrap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to stop you racing towards GameFAQs.


A.k.a.: let's talk about how brilliant Day of the Tentacle is for 10 minutes. (Including some potential puzzle spoilers, if you haven't played it).

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Game Maker's Toolkit - Point and click puzzle design

Point and click adventures get a bad wrap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to stop you racing towards GameFAQs. A.k.a.: let's talk about how brilliant Day of the Tentacle is for 10 minutes.

Comments

Anonymous

Ah, a subject dear to my heart. Thanks for another great video, Mark!

Anonymous

Great video Mark! I love reading and writing about puzzle design. Bob Bates has an excellent article on adventure game puzzle design. It's a bit dated but still worth reading. Here's a link: <a href="http://www.scottkim.com.previewc40.carrierzone.com/thinkinggames/GDC00/bates.html" rel="nofollow noopener" target="_blank">http://www.scottkim.com.previewc40.carrierzone.com/thinkinggames/GDC00/bates.html</a>