Game Maker's Toolkit - Point and click puzzle design 101 (Patreon)
Published:
2015-08-12 17:12:00
Imported:
2021-03
Content
Point and click adventures get a bad wrap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to stop you racing towards GameFAQs.
A.k.a.: let's talk about how brilliant Day of the Tentacle is for 10 minutes. (Including some potential puzzle spoilers, if you haven't played it).