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While much of the young games industry was focused on copying the success of Taito's Space Invaders, one designer decided to go in a very different direction. The result: my second design icon, Pac-Man.

Cheers!

Mark

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Pac-Man | Design Icons

Comments

sethmsparks

This is great Mark! Look forward to seeing the online buzz as this one blows up too.

Gunnar Clovis

Really fantastic work, Mark! I love the motion graphics you do as always, and this is such a great topic. Thank you for sharing!

Anonymous

Is it just me, or are the videos not playing in mobile (Firefox for Android)? It's a bummer, I end up waiting the 24 hours to watch

Anonymous

Don't you worry Mark, I had no idea about the *uckman trivia, you taught me something new today! Also, amazing video, very fascinating info!

Anonymous

Wow, I always thought of Maniac Mansion as the game with the first cutscene. Great video. Best channel on YouTube. Thank you so much for your work.

Cam

The Ghost AI behaviour has been published for a long time but this is by far the best visualisation and demonstration I have seen. It should help a LOT of budding developers realise how simple AI can be to fool us. Well done, Mark! Edit: There's a great Gamasutra article called "Characters and Worldbuilding: Analyzing the Strength of Japanese Games" by Zack Wood (delete link if not appropriate here): https://www.gamasutra.com/blogs/ZackWood/20170516/298096/Characters_and_Worldbuilding_Analyzing_the_Strength_of_Japanese_Games.php Might be worth a Reading List next month?

GameMakersToolkit

I believe the term cutscene does come from MM, yeah, but Pac-Man (and around the same time, Space Invaders 2), kicked things off

Anonymous

oh! important thing to note is that ms pac-man wasn't developed by Midway, it was actually made by the General Computer Corporation, and published by Midway and NamCo as part of a lawsuit against the GCC.

Anonymous

My heart skipped a beat when you mentioned PAC-MAN 256. Thanks for the shoutout Mark. Looking forward to the next in the series.