How Games Get Balanced | Game Maker's Toolkit (Patreon)
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Hello!
I've been wanting to make a video about balancing multiplayer games for a while. I think this is a really interesting topic, and yet there's not much information out there. Especially on YouTube - there's a few design-y videos, but nothing that explains the nuts-and-bolts of balance.
If you're immersed in the multiplayer scene this might be a bit basic, but I hope it will prove interesting to those who are less experienced. I know that I learned a lot about balance while making this video, which is always a good sign.
I want to apologise for how long this one took.
I had a lot of trouble with it, because the topic is just so darn complicated. There's a million rabbit holes you can jump down, like more stuff on shifting metas, or more stuff on how counters work with react-ability. So finding the right focus was tough.
I also struggled with the question of whether this is too simple and surface level: but ultimately decided that everyone's experience level is different and I reckon there will be many people who will find this valuable.
Oh and also I went on holiday with my girlfriend - and prepared that surprise engagement party!
Anyway. Happy to finally have this done. And now looking forward to the next one. I've been chatting with the dude who made Baba is You, and might have something on that game. But got some other ideas to explore, too. Even after a really difficult video, I'm excited about the next one. That's the sign of loving what you do ;)
Mark