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Hello! Back to Designing for Disability, this week. This time we're looking at options and design choices that will help out players with physical disabilities.

I got lots of help from disabled players and accessibility advocates. Hopefully I did the topic justice! Next episode is on cognitive disabilities like motion sickness. It will probably be the most challenging one to get right.

After that, I might do a final wrap-up episode that answers some common myths about accessibility issues. 

Files

Making Games Better for Players with Motor Disabilities | Designing for Disability

Video games are for everyone. But disabled people can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who have motor, mobility, or physical disabilities. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com Resources Game accessibility guidelines http://gameaccessibilityguidelines.com Games shown in this episode (in order of appearance) Marvel’s Spider-Man (Insomniac Games, 2018) Ori and the Blind Forest (Moon Studios, 2015) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) Nioh (Team Ninja, 2017) Snake Pass (Sumo Digital, 2017) Titanfall 2 (Respawn Entertainment, 2016) Uncharted: The Lost Legacy (Naughty Dog, 2017) Rocket League (Psyonix, 2015) Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015) Nier: Automata (Platinum Games, 2017) Overwatch (Blizzard Entertainment, 2016) Star Fox Zero (Nintendo / PlatinumGames, 2016) The Legend of Zelda: Twilight Princess (Nintendo, 2006) Donkey Kong Country Returns (Retro Studios, 2010) Super Mario Odyssey (Nintendo, 2017) Splatoon 2 (Nintendo, 2017) PlayStation VR Worlds (London Studio, 2016) XCOM 2 (Firaxis, 2016) XCOM: Enemy Unknown (Firaxis Games, 2012) Shadow of the Tomb Raider (Eidos Montreal, 2018) Her Story (Sam Barlow, 2015) Wolfenstein II: The New Colossus (MachineGames, 2017) Fortnite (Epic Games, 2017) Bayonetta 2 (PlatinumGames, 2014) Doom (id Software, 2016) The Witness (Thekla, Inc, 2016) Battlefield 4 (EA DICE, 2013) Mario Kart 8 Deluxe (Nintendo, 2017) Batman: Arkham Asylum (Rocksteady Studios, 2009) A Way Out (Hazelight, 2018) The Last of Us (Naughty Dog, 2013) Tomb Raider (Crystal Dynamics, 2013) Detroit: Become Human (Quantic Dream, 2018) Alien: Isolation (The Creative Assembly, 2014) Furi (The Game Bakers, 2016) Dead Space 2 (Visceral Games, 2011) Celeste (Matt Makes Games, 2018) Fallout 4 (Bethesda Game Studios, 2015) God of War (Santa Monica Studio, 2018) The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011) Dark Souls (From Software, 2011) Forza Horizon 4 (Playground Games, 2018) Music used in this episode 00:00 - Puzzle Pieces, Lee Rosevere 00:32 - Substory Theme A (Yakuza 0) 01:28 - Dynamic Theme Music (Life is Strange: Before the Storm) 04:16 - Zen 4 (Life is Strange: Farewell) 09:08 - Main Menu (Life is Strange: Before the Storm)

Comments

Anonymous

Can't thank you enough for making this. I can't blame developers for not thinking of a lot of these things, so bringing awareness is the biggest step.

Dallon Feldner

Have you considered building a sort of checklist ordered by most impactful? As a hobbyist dev I can't really afford to put all of these options in all of my games but I'd love to have a list I can reference so I know I'm not forgetting anything simple that would make a big difference.

sukka

you really are the greatest thing to happen to the internet & gaming community, especially for using your voice and platform for this! thank you so, so much!

Anonymous

I really enjoyed this video, Mark – the research and attention to detail was great! I think it's such an important subject which is so often overlooked. Games should be for everyone after all. Looking forward to more of this series.

Parachuting Turtle

I have a recommendation for the Unity gamedevs around who want to make remappable controls for all sorts of input devices: <a href="https://sophieh.itch.io/sinput" rel="nofollow noopener" target="_blank">https://sophieh.itch.io/sinput</a>