Making Games Better for Players with Motor Disabilities | Designing for Disability
Video games are for everyone. But disabled people can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who have motor, mobility, or physical disabilities.
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Resources
Game accessibility guidelines
http://gameaccessibilityguidelines.com
Games shown in this episode (in order of appearance)
Marvel’s Spider-Man (Insomniac Games, 2018)
Ori and the Blind Forest (Moon Studios, 2015)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Nioh (Team Ninja, 2017)
Snake Pass (Sumo Digital, 2017)
Titanfall 2 (Respawn Entertainment, 2016)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Rocket League (Psyonix, 2015)
Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015)
Nier: Automata (Platinum Games, 2017)
Overwatch (Blizzard Entertainment, 2016)
Star Fox Zero (Nintendo / PlatinumGames, 2016)
The Legend of Zelda: Twilight Princess (Nintendo, 2006)
Donkey Kong Country Returns (Retro Studios, 2010)
Super Mario Odyssey (Nintendo, 2017)
Splatoon 2 (Nintendo, 2017)
PlayStation VR Worlds (London Studio, 2016)
XCOM 2 (Firaxis, 2016)
XCOM: Enemy Unknown (Firaxis Games, 2012)
Shadow of the Tomb Raider (Eidos Montreal, 2018)
Her Story (Sam Barlow, 2015)
Wolfenstein II: The New Colossus (MachineGames, 2017)
Fortnite (Epic Games, 2017)
Bayonetta 2 (PlatinumGames, 2014)
Doom (id Software, 2016)
The Witness (Thekla, Inc, 2016)
Battlefield 4 (EA DICE, 2013)
Mario Kart 8 Deluxe (Nintendo, 2017)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
A Way Out (Hazelight, 2018)
The Last of Us (Naughty Dog, 2013)
Tomb Raider (Crystal Dynamics, 2013)
Detroit: Become Human (Quantic Dream, 2018)
Alien: Isolation (The Creative Assembly, 2014)
Furi (The Game Bakers, 2016)
Dead Space 2 (Visceral Games, 2011)
Celeste (Matt Makes Games, 2018)
Fallout 4 (Bethesda Game Studios, 2015)
God of War (Santa Monica Studio, 2018)
The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011)
Dark Souls (From Software, 2011)
Forza Horizon 4 (Playground Games, 2018)
Music used in this episode
00:00 - Puzzle Pieces, Lee Rosevere
00:32 - Substory Theme A (Yakuza 0)
01:28 - Dynamic Theme Music (Life is Strange: Before the Storm)
04:16 - Zen 4 (Life is Strange: Farewell)
09:08 - Main Menu (Life is Strange: Before the Storm)