Reading List (August 2018) (Patreon)
Content
Top Pick
[Read] The 10 Secrets to Indie Game Success (and Why They Do Not Exist) - Making an indie game in 2018? Read this advice from the maker of Frozen Synapse. This isn’t super specific tips, but general game-making good behaviour to follow.
Design of Everyday Games
[Watch] God of War Case Study - Matthewmatosis wasn’t too thrilled with God of War 2018, and explains why by comparing it to a bunch of other games.
[Watch] Wario Land 4: Breaking Convention - The Wario games are notable for how they rebel agains the Mario formula. James looks at the stellar 4th entry.
[Watch] Suda 51 Games | Almost Legendary - Grasshopper Manufacture, and the auteur designer Suda 51, have put out a bunch of different games. The Gaming Brit explores his legacy, thus far.
[Read] What Other Games Can Learn From the Bullet Hell Genre - Genre cross pollination is a fascinating subject. Paste looks at how games like Undertale have borrowed from bullet hells.
[Watch] Pushing the Shooter Genre with Sky Noon - CJ looks at an innovative FPS that marries Smash Bros ring-outs with Quake 3-style action.
[Watch] Ninja Gaiden - Charlie has been a busy boy. Here, here’s looking at the action franchise that often gets forgotten: Team Ninja’s tricky Ninja Gaiden
[Watch] Bowser Should NOT Be the Final Boss - Skip The Tutorial’s got loads of videos on boss battles. This one, on Mario Odyssey, is well worth a watch.
Retro Corner
[Read] The history of water rendering in classic games - How did classic games make water work? Eurogamer’s Digital Foundry explains all.
[Read] An Oral History of ‘GoldenEye 007’ on the N64 - Stop peeking at my corner of the screen!
[Read] James Chambers on Twitter - Ever wondered how Animal Crossing reads your letters, and decides whether to send you a gift in response? Wonder no more.
In the Trenches
[Read] Making Chess in Pico-8 - From design, to juice, to AI, Krystman chronicles his attempt to make Chess in the Pico-8 engine.
[Read] Sneaking Things into Games - Why devs put Easter Eggs, references, favourite books, personal details, and more into their games.
[Watch] Why the Bow in Horizon Zero Dawn Feels SO Good - Polygon returns with more game feel goodness, this time looking at bow and arrow THWICKs and THWUNKs in Horizon.
[Read] The daunting aftermath of releasing your dream game - Making an indie game all by yourself? Read this.
Art, Story, and Music
[Read] Crafting an evocative score for Hollow Knight - Hollow Knight has a great soundtrack. The composer breaks down his process.
[Read] Hollow Knight and the art of consistency - Consistency is a tool that every developer needs to think about. RPS looks at it in the context of Hollow Knight.
[Watch | CC] Fez's Animated Environments - Dan Root breaks down the cute animated art of Fez.
[Watch | CC] How Music Was Made On Super Nintendo - Nerdwriter be stepping on my turf. Here, he’s looking at how 16 bit composers like David Wise pushed the boundaries of the SNES sound chip.
[Read] How Persona 4 Golden’s “Sub-Buttle” Joke Works in Japanese - You know I love localisation trivia. Here’s the skinny on a sub-butt-le joke in Persona 4.
Other Worlds
[Read] Small Scale Games: 16 Intimate Videogame Worlds - Amr doesn’t mean small scale like one city or one island. They mean SMALL: like Pikmin and Katamari.
[Watch] Other Places: Yakuza 0 - Andy Kelly comes out of Other Places retirement, to show off the two areas in Yakuza.
[Watch | CC] Shenmue's Greatest Moment - Austin chats about a favourite moment from Shenmue.
Culture Club
[Watch | CC] The Nintendo Emuparadise Controversy and How it Affects all of Us - Nintendo took down a bunch of ROM sites recently. This is is a bit of a nightmare for game preservation, as this video explores.
[Watch] Zelda: Breath of the Wild Speedrunner Performs Crazy Trick with the Help of Bananas - How do you reach the top of Hyrule Castle with a slab of rock, a few bombs, and a bunch of bananas? This video explains how people are still breaking apart Zelda.
[Read] Fortnite Is so Much More Than a Game - Keith Stuart explores the cultural phenomenon of Fortnite.
[Read] Trees, Cancer, and the Pursuit of Flowers: Why I Loved Prune - A lovely look at a wonderful little mobile game. Grab this app if you haven’t already.
Media Watch
[Watch] Fake Friends Episode Two: Parasocial Hell - Shannon continues her look at our online relationships to media creators. This is a really important topic in the current climate.
[Read] Giant Bomb Still Changing Video Games Media 10 Years Later - This makes me feel really old for some reason.
Not Quite Games
[Watch | CC] Language and Translation in Isle of Dogs - This film was controversial for its use of the Japanese language. Here’s what the film was actually trying to do.