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Video games are for everyone. But disabled people can be left out if developers don’t consider their needs. 
In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. Starting with auditory options, for the deaf and hard of hearing. 

I want to make sure I'm making the most of my platform, and the fact that many game developers watch my stuff. So here's a new series on disability design.

New episodes will come out, in between lots of normal episodes of GMTK. Thanks for your support!

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Making Games for the Deaf and Hard of Hearing | Designing for Disability

Video games are for everyone. But disabled people can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. Starting with auditory options, for the deaf and hard of hearing. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Watch me play games on Twitch - https://www.twitch.tv/gamemakerstoolkit/ Sources How Ubisoft is Putting the Spotlight on Accessibility | Bungie https://news.ubisoft.com/article/how-ubisoft-is-putting-the-spotlight-on-accessibility Resources Game accessibility guidelines http://gameaccessibilityguidelines.com BBC Subtitle Guidelines http://bbc.github.io/subtitle-guidelines/ [PDF] Channel 4 Subtitle Guidelines http://www.channel4.com/media/documents/corporate/foi-docs/SG_FLP.pdf Netflix Subtitle Guidelines https://partnerhelp.netflixstudios.com/hc/en-us/articles/215758617-Timed-Text-Style-Guide-General-Requirements Deaf Game Reviews http://oneoddgamergirl.net AbleGamers http://www.ablegamers.org What Video Game Subtitling Got Wrong In 2017 | Max Deryagin https://www.md-subs.com/what-game-subs-got-wrong-in-2017 Games shown in this episode (in order of appearance) God of War (Santa Monica Studio, 2018) Fortnite (Epic Games, 2017) Half-Life 2: Episode One (Valve Corporation, 2006) Celeste (Matt Makes Games, 2018) Overwatch (Blizzard Entertainment, 2016) Assassin's Creed: Origins (Ubisoft Montreal, 2017) Uncharted 4: A Thief's End (Naughty Dog, 2016) inFamous First Light (Sucker Punch Productions, 2014) Mad Max (Avalanche Studios, 2015) Batman: Arkham Asylum (Rocksteady Studios, 2009) The Vanishing of Ethan Carter (The Astronauts, 2014) Borderlands 2 (Gearbox Software, 2012) Bayonetta (PlatinumGames, 2009) Call of Duty: Black Ops II (Treyarch, 2012) Rise of the Tomb Raider (Crystal Dynamics, 2015) Sleeping Dogs (United Front Games, 2012) Dishonored 2 (Arkane Studios, 2016) Horizon Zero Dawn (Guerrilla Games, 2017) Life Is Strange: Before the Storm (Deck Nine, 2017) Hitman (iO Interactive, 2016) Knack II (SIE Japan Studio, 2017) Detroit: Become Human (Quantic Dream, 2018) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) Darkest Dungeon (Red Hook Studios, 2016) The Spectrum Retreat (Dan Smith Studios, 2018) Yakuza 6: The Song of Life (Sega, 2016) Uncharted: The Lost Legacy (Naughty Dog, 2017) Prey (Arkane Studios, 2017) Hellblade: Senua's Sacrifice (Ninja Theory, 2017) The Witcher 3: Wild Hunt (CD Projekt, 2015) Deus Ex: Human Revolution (Eidos Montreal, 2011) Assassin's Creed Syndicate (Ubisoft Quebec, 2015) Binary Domain (Sega, 2012) Mirror's Edge (EA DICE, 2008) Wolfenstein II: The New Colossus (MachineGames, 2017) Minecraft (Mojang, 2011) Final Fantasy XIV (Square Enix, 2010) Call of Duty: WWII (Sledgehammer Games, 2017) The Witness (Thekla, Inc, 2016) Crypt of the NecroDancer (Brace Yourself Games, 2015) Undertale (Toby Fox, 2015) Ni no Kuni II: Revenant Kingdom (Level-5, 2018) Mortal Kombat X (NetherRealm Studios, 2015) Metal Gear Solid 3: Snake Eater (Konami, 2004) Bastion (Supergiant Games, 2011) Moss (Polyarc, 2018) Music used in this episode 00:00 - Puzzle Pieces, Lee Rosevere 00:58 - Substory Theme A (Yakuza 0) 02:13 - Free Roam Theme (Life is Strange: Farewell) 06:31 - Dynamic Theme Music (Life is Strange: Before the Storm) 09:19 - Zen 3 (Life is Strange: Farewell) 10:25 - Zen 5 (Life is Strange: Farewell) 11:36 - Substory Theme A (Yakuza 0) 12:22 - k. Part 2 - 01 untitled 1, animeistrash Other credits Zodiac © Paramount, Warner Bros WALL-E © Disney Memento © Newmarket Queer Eye © Netflix The Americans © FX

Comments

Anonymous

This is a great idea Mark! Always appreciate how you focus on the positive aspects of gaming.

Anonymous

I remember getting to Eventide Island in Breath of the Wild for the first time and happened to be looking at the bright white sand when the text came on screen. I had NO idea what was happening and why my stuff disappeared :( My favourite thing about adding accessibility to games though is that they more often than not just end up making the game better for everyone, not just those less able

Anonymous

This is an especially excellent thing you're doing here, Mark!

Anonymous

Great stuff

Anonymous

Worth noting that colour coding subtitles is great provided those colours (and indeed any other colours the player needs to be able to distinguish) are configurable for colour blind folks! :)

Gray-Haired Gamer

This is great, and you have a new Patron. I'm looking forward to where this series goes! My wife has Spinal Muscular Atrophy Type 3 (a form of Muscular Dystrophy), and motion control in most games means she can't play them. Even complex inputs on a standard controller can be a deal-breaker. She could get away with the limited flicks and stuff on a standard Wii controller, but as soon as Motion Plus became a thing, she was excluded. Kinect? Forget it. Didn't even recognize her since she's in a wheelchair, not to mention the range of motion required. Games really should have a standard input or automatic options, to be as inclusive as possible. When I see people say "stuff like this lets people cheat/not play the game as intended", it strikes me as extremely short-sighted. Thanks again for this.

Ben Salvidrim

I always play with subtitles for mere convenience, but sometimes they can be hard to read depending on what is displayed behind them on screen -- I was very pleasantly subscribed to see God of War (2018) give players the option to have subtitles displayed with black box behind them to ensure constant readability!

Seth Finkelstein

I always put on subtitles because I sometimes can’t fully process dialogue in games because of poor lip syncing and uncanny valley effects in faces. I often wonder if the small subtitle issue comes from developers primarily making and playing their games at their desks on monitors, and may not try playing on a couch and tv until it’s “too late” to do anything about it. But I’m not a dev so who knows.

Érico Lotufo

I love this! I always put subtitles on, and I have in many times started playing a game that doesn’t allow for subtitles when you first play it, skip the first cutscenes until I get the options menu ready and restart from scratch.

Érico Lotufo

BTW, for your visual disability video, Splatoon has an interesting colorblind option where you can choose to always use the same color ink, with your opponents using a contrasting color.

Anonymous

The following may be useful/interesting when you come to talk about colourblindness, Mark. I worked on Smart As, which was Sony's PS Vita answer to Dr Kawashima's Brain Training on the DS. The game was all about performing challenges in as short a time as possible and your performance determined your score, which we claimed was your intelligence (the reliability of these brain training tests is debatable, but that's another topic). Anyway, many of our minigames included coloured elements and asked the player to differentiate between colours to identify them quickly. But of course, colour blind players can't differentiate between certain colours. In the end we changed the selection of colours we used so that any combination would be identifiable by any form of colourblindness. Because otherwise, well, the way the game scored your intelligence by performance, it would basically be outright calling colourblind people stupid. And that's not very nice, is it.

trizinc

Great games!

Anonymous

i Like)

Anonymous

Cool, upgraded with friendliness and feedback, this is our developers need to learn.