Making Games for the Deaf and Hard of Hearing | Designing for Disability
Video games are for everyone. But disabled people can be left out if developers don’t consider their needs.
In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. Starting with auditory options, for the deaf and hard of hearing.
Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit
Watch me play games on Twitch - https://www.twitch.tv/gamemakerstoolkit/
Sources
How Ubisoft is Putting the Spotlight on Accessibility | Bungie
https://news.ubisoft.com/article/how-ubisoft-is-putting-the-spotlight-on-accessibility
Resources
Game accessibility guidelines
http://gameaccessibilityguidelines.com
BBC Subtitle Guidelines
http://bbc.github.io/subtitle-guidelines/
[PDF] Channel 4 Subtitle Guidelines
http://www.channel4.com/media/documents/corporate/foi-docs/SG_FLP.pdf
Netflix Subtitle Guidelines
https://partnerhelp.netflixstudios.com/hc/en-us/articles/215758617-Timed-Text-Style-Guide-General-Requirements
Deaf Game Reviews
http://oneoddgamergirl.net
AbleGamers
http://www.ablegamers.org
What Video Game Subtitling Got Wrong In 2017 | Max Deryagin
https://www.md-subs.com/what-game-subs-got-wrong-in-2017
Games shown in this episode (in order of appearance)
God of War (Santa Monica Studio, 2018)
Fortnite (Epic Games, 2017)
Half-Life 2: Episode One (Valve Corporation, 2006)
Celeste (Matt Makes Games, 2018)
Overwatch (Blizzard Entertainment, 2016)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Uncharted 4: A Thief's End (Naughty Dog, 2016)
inFamous First Light (Sucker Punch Productions, 2014)
Mad Max (Avalanche Studios, 2015)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
The Vanishing of Ethan Carter (The Astronauts, 2014)
Borderlands 2 (Gearbox Software, 2012)
Bayonetta (PlatinumGames, 2009)
Call of Duty: Black Ops II (Treyarch, 2012)
Rise of the Tomb Raider (Crystal Dynamics, 2015)
Sleeping Dogs (United Front Games, 2012)
Dishonored 2 (Arkane Studios, 2016)
Horizon Zero Dawn (Guerrilla Games, 2017)
Life Is Strange: Before the Storm (Deck Nine, 2017)
Hitman (iO Interactive, 2016)
Knack II (SIE Japan Studio, 2017)
Detroit: Become Human (Quantic Dream, 2018)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Darkest Dungeon (Red Hook Studios, 2016)
The Spectrum Retreat (Dan Smith Studios, 2018)
Yakuza 6: The Song of Life (Sega, 2016)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Prey (Arkane Studios, 2017)
Hellblade: Senua's Sacrifice (Ninja Theory, 2017)
The Witcher 3: Wild Hunt (CD Projekt, 2015)
Deus Ex: Human Revolution (Eidos Montreal, 2011)
Assassin's Creed Syndicate (Ubisoft Quebec, 2015)
Binary Domain (Sega, 2012)
Mirror's Edge (EA DICE, 2008)
Wolfenstein II: The New Colossus (MachineGames, 2017)
Minecraft (Mojang, 2011)
Final Fantasy XIV (Square Enix, 2010)
Call of Duty: WWII (Sledgehammer Games, 2017)
The Witness (Thekla, Inc, 2016)
Crypt of the NecroDancer (Brace Yourself Games, 2015)
Undertale (Toby Fox, 2015)
Ni no Kuni II: Revenant Kingdom (Level-5, 2018)
Mortal Kombat X (NetherRealm Studios, 2015)
Metal Gear Solid 3: Snake Eater (Konami, 2004)
Bastion (Supergiant Games, 2011)
Moss (Polyarc, 2018)
Music used in this episode
00:00 - Puzzle Pieces, Lee Rosevere
00:58 - Substory Theme A (Yakuza 0)
02:13 - Free Roam Theme (Life is Strange: Farewell)
06:31 - Dynamic Theme Music (Life is Strange: Before the Storm)
09:19 - Zen 3 (Life is Strange: Farewell)
10:25 - Zen 5 (Life is Strange: Farewell)
11:36 - Substory Theme A (Yakuza 0)
12:22 - k. Part 2 - 01 untitled 1, animeistrash
Other credits
Zodiac © Paramount, Warner Bros
WALL-E © Disney
Memento © Newmarket
Queer Eye © Netflix
The Americans © FX