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Arcade classics were all about high scores and personal bests - but can scores still be relevant when mixed with more modern game design? Let’s find out!

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Are Score Systems Still Relevant? | Game Maker's Toolkit

Arcade classics were all about high scores and personal bests - but can scores still be relevant when mixed with more modern game design? Let’s find out! Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Watch me play games on Twitch - https://www.twitch.tv/gamemakerstoolkit/ Find out more Balancing Accessibility Against Depth in Assault Android Cactus | GDC Vault https://www.gdcvault.com/play/1023422/Balancing-Accessibility-Against-Depth-in Games shown in this episode (in order of appearance) Galaga (Namco, 1981) Pac-Man (Namco, 1980) Donkey Kong (Nintendo, 1981) Frogger (Konami, 1981) Space Invaders (Taito, 1978) Shatterhand (Natsume, 1991) Mega Man (Capcom, 1987) Castlevania III: Dracula's Curse (Konami, 1989) The Legend of Zelda (Nintendo, 1986) Street Fighter II Turbo: Hyper Fighting (Capcom, 1992) Luftrausers (Vlambeer, 2014) Tormentor X Punisher (E-Studio, 2017) Devil Daggers (Sorath, 2016) Star Fox Zero (Nintendo / PlatinumGames, 2016) Thumper (Drool, 2016) Prey (Arkane Studios, 2017) Opus Magnum (Zachtronics, 2017) Bayonetta 2 (PlatinumGames, 2014) Bayonetta (PlatinumGames, 2009) Transformers: Devastation (Platinum Games, 2015) Tony Hawk's Pro Skater 3 (Neversoft, 2001) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) Geometry Wars: Retro Evolved (Bizarre Creations, 2005) Assault Android Cactus (Witch Beam, 2015) What Remains of Edith Finch (Giant Sparrow, 2017) Music used in this episode 00:00 - Nectar (Blue Wednesday) 02:30 - Beauty (Opus Magnum OST) 04:48 - Blitzkrieg Bop (The Ramones) 06:50 - Let’s Start at the Beginning (Lee Rosevere) 07:29 - Cactus (Assault Android Cactus OST) 01:00 - k. Part 2 - 01 untitled 1, animeistrash Blue Wednesday on Soundcloud - https://soundcloud.com/bluewednesday Lee Rosevere on Bandcamp - https://leerosevere.bandcamp.com

Comments

Anonymous

Nice one, Mark! I've been playing a lot of Pocket-Run Pool and the scoring is the main mechanic that unveils a deeper mastery of the game. It does exactly what you're describing here, uses multipliers to encourage the desired experience: strategic, intentional play to make shots sequentially around the pool table.

Anonymous

This is a very interesting idea, worth pondering.