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Hello! Here's your new episode, on different ways games can keep your attention and engagement until the credits roll.

Next up is either the co-op video or the return of Boss Keys.

Sorry about the delay on this one. I've made 2018 a year to really focus some more time on my real life (after dedicating so many of the previous ones to GMTK). I'm moving house, starting a new relationship, and things like that. So I thank you for your patience while I readjust. GMTK will always be my passion and my priority, but I might be a little slow at the moment.

Files

How to keep players engaged (without being evil) | Game Maker's Toolkit

Patreon sneak peek

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