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For my final video of the year, I wanted to give a little love to a really cool game: the wriggly slither 'em up Snake Pass. In this video I talk about how the game came to be, how it works, why it's rad, and why it deserves to be celebrated

Files

How Snake Pass Works | Game Maker's Toolkit

This year’s most inventive game was Snake Pass - a squirmy interactive toy that came together thanks to some smart design decisions, and a dash of good luck. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources The Making of Snake Pass | Nintendo UK https://www.nintendo.co.uk/News/2017/April/The-Making-Of-Snake-Pass-1213865.html The Story of Snake Pass - Dev Diary | Sumo Digital https://www.youtube.com/watch?v=YOsoM4IQhj0 Snake Biology: Getting Technical - Snake Pass Dev Diary | Sumo Digital https://www.youtube.com/watch?v=PKPeXlbws80 Interview: Sumo Digital On Snake Pass And Slithering Into Self-Publishing | The Sixth Axis http://www.thesixthaxis.com/2017/03/24/interview-sumo-digital-on-snake-pass-and-slithering-into-self-publishing/ Thanks to Split Hare Games for the Unreal Engine Assist https://splithare.itch.io/ https://twitter.com/splitharegames Games shown in this episode (in order of appearance) Event[0] (Ocelot Society, 2016) Horizon Zero Dawn (Guerrilla Games, 2017) Splatoon 2 (Nintendo, 2017) Assassin's Creed: Origins (Ubisoft Montreal, 2017) Nioh (Team Ninja, 2017) The Sexy Brutale (Cavalier Game Studios, 2017) ECHO (Ultra Ultra, 2017) Her Story (Sam Barlow, 2015) Ratchet and Clank (Insomniac, 2016) Super Mario Odyssey (Nintendo, 2017) Yooka-Laylee (Playtonic Games, 2017) A Hat in Time (Gears for Breakfast, 2017) Crash Bandicoot N. Sane Trilogy (Vicarious Visions, 2017) Super Lucky's Tale (Playful Corp., 2017) Knack II (SIE Japan Studio, 2017) Sonic Forces (Sonic Team, 2017) Snake Pass (Sumo Digital, 2017) Donkey Kong Country: Tropical Freeze (Retro Studios, 2014) LittleBigPlanet 2 (Media Molecule, 2011) Dear Esther (The Chinese Room, 2012) No Brakes Valet (Captain Games, 2013) Octodad: Dadliest Catch (Young Horses, 2014) Human: Fall Flat (No Brakes Games, 2016) Grow Home (Ubisoft Reflections, 2015) I Am Bread (Bossa Studios, 2015) The End Is Nigh (Edmund McMillen & Tyler Glaiel, 2017) Banjo Kazooie (Rare, 1998) Papers, Please (Lucas Pope, 2013) Music used in this episode 00:00 - Let’s Start at the Beginning (Lee Rosevere, Music For Podcasts) 01:07 - Bol-Dor's Realm (Snake Pass) 03:27 - Sog-Gee's Realm (Snake Pass) 05:50 - Cyn Derr's Realm (Snake Pass) 08:08 - Bloh Wee's Realm (Snake Pass) 09:53 - Let’s Start at the Beginning (Lee Rosevere, Music For Podcasts)

Comments

Aadit Doshi

Great video! I've always wanted to play this game but I'm terrified of snakes.

GameMakersToolkit

Haha, I hate snakes too but this is okay because of the goofy eyes. Though, every now and again the lifelike movement does catch me off guard and creeps me out!

Érico Lotufo

Is Snake Pass linear or is it like Toki Tori 2, where your progression depends solely on your understanding of the game's mechanics?

GameMakersToolkit

It’s not like TT2, but it’s also not entirely linear. It’s split up into levels and in each one you can collect the stuff however you like, so you chart your own course through the obstacle course

Anonymous

Been really excited about this game because I'm thinking about picking it up! I'm so glad you made a video on it.

Anonymous

Awesome video, and a good choice aswell. I love how you analyse games in ways that some times it might not be clear to the eye. You know what I would like to see next year? You proposing game. Even though there is a great variety of types of games, I believe that you would make a great game, and who knows, maybe some day you'll develop it.

Anonymous

Aside from Edith Finch and Mario Odyssey, this is my Game of the Year and so I am glad that you spent an entire video on it. At first I was frustrated with the controls and by the fact that collecting the items was not needed for any bonus content. But the more I played the more I realised that the game succeeds so much in its gameplay mechanics that you do not need any reward to try and collect everything. You want to do it because it is so much fun. Controlling the snake through these levels to the music of David Wise is relaxing and challenging at the same time and when you learn to master those controls without the help of tutorials you really feel like you have accomplished something. I can not praise this game enough. Everyone: Buy it!

PianoCat

I didn't know this game yet, but I'm looking forward to play it - I really like when a game is challenging and I love the expression on the snakes face!

Anonymous

Hi Mark! Do you have a list of games that might not have ranked very well critically, but have interesting and/or original mechanics?

Anonymous

Can't have a combat system anyway because Noodle would own everything! His coloring is that of a coral snake, the most venomous snake in North America. I live in the desert-y southwest US. There's a phrase they teach you for if you're out and about in the wild desert: "Red on black, you're OK Jack. Red on yellow, you're a dead fellow." There is another snake that mimics it to fool predators, but it's striping has red next to black instead of red next to yellow. Fun snake facts!

Anonymous

signed up last month because i found your videos on yt searching for botw info. love the channel. keep up the great work.

Anonymous

This just sold me on the game, thank you Mark! I heard on off-hand comment about it being lackluster before this video, but after seeing the main concept properly demonstrated, it's definitely something I'd love! Thanks!!

Anonymous

Co-incidentally, that also made me realize how important your video are, so here I am supporting you. Keep it up :]

Josh Foreman

Nothing about this game interests me except your take on it. I'll have to grab it if it gets cheap enough.