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Well, here it is. A look at how Zelda's designers stumbled over keys, obstacles, bombs, and difficulty while on their way to making the dungeons that would define the series.

Out for everyone tomorrow. 

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The Legend of Zelda / Zelda II's dungeon design | Boss Keys

Before we finish Boss Keys season one, by looking at the most recent Zelda game (Breath of the Wild), let's take a detour to the games that started it all - Zelda 1 and 2 on the NES.

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