Home Artists Posts Import Register

Content

Okay, yeah, who was I kidding? Of course I had to cover Super Mario Odyssey on the channel. A big bold new Mario game doesn't come around very often and as I've built my channel on the big man's brilliant game design I felt like it only made sense to chat about the game's strengths.

Files

The Design Behind Super Mario Odyssey | Game Maker's Toolkit

Super Mario Odyssey’s success can be traced back to the design philosophies we’ve discussed on earlier episodes of Game Maker’s Toolkit. Let’s look at how these different ideas have been put into practice, in Mario’s latest game. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources 10 Things Nintendo Told Us About Super Mario Odyssey | TIME http://time.com/4816417/super-mario-odyssey-interview-e3/ The Definition of Idea | 1101 http://www.1101.com/iwata/2007-08-31.html A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design | Amazon https://www.amazon.co.uk/Game-Design-Vocabulary-Foundational-Principles/dp/0321886925 How Nintendo turned Super Mario Odyssey into the ultimate vacation | The Verge https://www.theverge.com/2017/10/31/16577860/super-mario-odyssey-travel-interview-kenta-motokura Games shown in this episode (in order of appearance) Arms (Nintendo, 2017) Donkey Kong Country: Tropical Freeze (Retro Studios, 2014) Super Mario 3D World (Nintendo, 2013) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) Super Mario Odyssey (Nintendo, 2017) The Legend of Zelda: A Link Between Worlds (Nintendo, 2013) Splatoon 2 (Nintendo, 2017) Luigi's Mansion (Nintendo, 2001) Pikmin 3 (Nintendo, 2013) Yoshi's Woolly World (Good-Feel, 2015) Super Mario Bros. (Nintendo, 1985) Super Mario 64 (Nintendo, 1996) Super Mario Sunshine (Nintendo, 2002) Super Mario Galaxy (Nintendo, 2007) New Super Mario Bros. U (Nintendo, 2012) Assassin's Creed: Origins (Ubisoft Montreal, 2017) Kirby's Epic Yarn (Good-Feel, 2010) The Legend of Zelda: Skyward Sword (Nintendo, 2011) The Legend of Zelda: The Minish Cap (Nintendo, 2004) Music used in this episode 00:00 - File Select (Super Mario 64) 00:31 - To The Next Kingdom (Super Mario Odyssey) 01:23 - Steam Gardens (Super Mario Odyssey) 02:35 - Bubblaine (Super Mario Odyssey) 03:14 - New Donk City: Daytime (Super Mario Odyssey) 04:19 - Run, Jump, Throw! 2 (Super Mario Odyssey) 06:46 - Caves (Super Mario Odyssey) 07:17 - Another World (Super Mario Odyssey) 10:08 - Sheikah Tower (The Legend of Zelda: Breath of the Wild) 10:49 - Forgotten Isle 2 (Super Mario Odyssey) 11:23 - Main Theme (Super Mario Odyssey) 12:07 - Jolly Roger Bay (Super Mario 64)

Comments

Anonymous

Yet another example of how your videos are the pinnacle of informative and entertaining videogame analysis today. Great work, Mark!

mcwizardry

Interesting and concise analysis of Super Mario Odyssey. Just made it past 300 moons and can‘t wait to see what challenges are still left in the world.

Anonymous

Did you make that Cappy transition yourself?

GameMakersToolkit

It’s from the game, but i’ll leave it for you to figure out how I made it into a transparent graphic I could use on any clip ;)

Anonymous

Mark, do you think you'll do a GOTY vid for this month's Playlist?

Anonymous

This truly feels like the game that revives the old-school collect-a-thon from the 1990s. After the polarizing reception of Yooka-Laylee, I think Playtonic could easily learn from Odyssey for their next game.