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Okay! I'm back. Wow, this took longer than I was expecting thanks to horrible illness stuff (and playing each of these games twice through).

So this video looks at how two games approached the same task: remaking a Game Boy game. We'll look at how they did it, and ask whether or not they actually succeeded in their mission to faithfully update this game.

The video will talk about the ending of all three games, but it's (mostly) the same ending so if you've played one you've played them all. And if you haven't finished any, then you'll probably have seen the most important bit in the intro for Super Metroid anyway!

And here's my schedule for the foreseeable future: This week I will deliver the rest of the Patreon rewards and do one of the Q&A answer videos. Next week will be hopefully see the release of another GMTK episode (this time on a more general game design topic than just me nerding out about Nintendo games) and a GameClub poll! 

Thanks for your support in September. You're da best.

Files

How AM2R and Samus Returns remade Metroid 2 | Game Maker's Toolkit

Game Boy classic Metroid 2 has been completely remade by two different teams. So how did AM2R and Samus Return update the gameplay of this retro title, and how did they capture that original game’s tone? Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources Nintendo of America Issues Takedown Request on AM2R, Ending the Project | Nintendo Life http://www.nintendolife.com/news/2016/09/nintendo_of_america_issues_takedown_request_on_am2r_ending_the_project A Maze of Murderscapes: Metroid II | Gamasutra https://www.gamasutra.com/blogs/SRHoliwell/20150130/235329/A_Maze_of_Murderscapes_Metroid_II.php Games shown in this episode (in order of appearance) Metroid II: Return of Samus (Nintendo, 1991) Super Metroid (Nintendo, 1994) Metroid Fusion (Nintendo, 2002) Metroid: Other M (Team Ninja and Nintendo, 2010) Metroid (Nintendo, 1986) AM2R (Milton Guasti, 2016) Metroid: Samus Returns (MercurySteam and Nintendo, 2017) Super Mario Land (Nintendo, 1989) Bayonetta (PlatinumGames, 2009) Metroid: Zero Mission (Nintendo, 2004) Far Cry 2 (Ubisoft Montreal, 2008) Far Cry 3 (Ubisoft Montreal, 2012) Music used in this episode 00:00 - Title (AM2R) 00:56 - Initial Descent (AM2R) 01:49 - Golden Temple (AM2R) 03:38 - Hydro Station (AM2R) 05:09 - Industrial Complex (AM2R) 06:28 - Forlorn Descent (AM2R) 09:07 - Flooded Complex (AM2R) 10:25 - Main Caves (Metroid II) 10:44 - Birabuto Kingdom (Super Mario Land) 10:52 - Sub Caves 1 (Metroid II) 11:01 - Caverns 3 (Metroid: Samus Returns) 11:13 - Lower Brinstar (Metroid: Samus Returns) 11:19 - Industrial Complex (AM2R) 11:32 - The Nest (AM2R) 13:31 - The Baby Metroid (Metroid II) 13:48 - The Last Metroid (AM2R) 15:25 - Baby Metroid (Metroid: Samus Returns) 16:02 - Initial Descent (AM2R) 17:33 - Credits (AM2R)

Comments

Anonymous

So, you didn't mention it in the video (probably because you were doing an analysis instead of a review), but how would you rank the versions of Metroid 2? Which version do you find most enjoyable? It sounds like you like the original the most. Would you say your ranking is M2 > AM2R > SR? My personal ranking is probably AM2R > SR >>>>>> M2

GameMakersToolkit

It’s tough because, on their own terms, AM2R and Samus Returns are definitely the superior games! Metroid 2 is pretty hard to play these days. So I like both games a lot, just dissapointed in how they handled the legacy of the original game :)

Anonymous

I was mulling over your idea of how to remake Metroid 2 in a modern way that retains its feel: claustrophobic, almost horror like. I thought it was a similar situation to Resident Evil 7, which steered away from the series' action shooter direction back towards horror by going first person, which... hey, wait a minute! Metroid already went first person *fifteen years* ago in Metroid Prime! It's been almost that long since I played it, but I remember similar feelings to what you described: dread and claustrophobia for instance. Retro Studios even did some cool stuff with the hud and animations to make the power suit feel as restricting as it was powerful. What do you think? Does Prime have a similar "mood" to Metroid 2? Or am I just remembering the feelings of my younger, more innocent self playing my first intense and graphic "T for Teen" rated video game?

GameMakersToolkit

That’s a good point - the one I haven’t played is Prime 2 which is apparently quite scary. I’ll have to go that a go. But yeah, Resi 7 is a good shout. It’s a game that used modern design (VR, first person, interesting AI) to deliver a game with a similar feel and experience to the original - if in a different form.