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Okay, I'm working on the project very little due to problems that everyone is already aware of, but I'll write again I have no electricity most of the time.

But there are small windows where I have electricity for no more than two hours, in the morning and in the evening.

Little progress and changes that I have made to the project over the past two weeks:

  • I've started replacing of old models which served as placeholders for the enemies with the final models. So far I have finished two enemies, I'm planing to add 3 more for the next update.
  • Enemies now have 4 areas of receiving and calculating damage with different defense indicators, head, body, legs, arms.
  • Started to replace the animations placeholder: unarmed stance, stance with a pistol and a rifle, replaced 16 animations and 12 additional animations in the form of looking around and aiming, while running/walking Judy will look around, and control over her became more responsive.
  • Added ballistics. The amount of damage dealt to the enemy depends on the range (no, I didn't add the mass of the bullet, so the range is taken into account)  and the part of the body in which she hit the enemy. Several skills for composure, shooting in motion, ricocheting bullets and several additional skills for a certain type of weapon are in development.
  • Continued work on the grab and battle-fuck system, it was too crooked and buggy because I didn't spend much time on it, now you push enemies away from you instead of killing them and now it happens much faster and depends on the stamina score.

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Uxot

Nice,hope its gonna get better for ya!