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Ok I'll stop calling it Speedrun.

Texture painting is done and with that, the production is finished.
Unfortunately, there isn't any alternate texture planned.

New step is rigging, a new addition to the workflow. I don't trust conforming mesh using sculpt or slider anymore as the result tend to leave undesirable artifact. Rigging and reposing generally give the best control and therefore, best result.

Anyway, that will be done quick, it will be ready for porting soon.

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