Home Artists Posts Import Register

Downloads

Content

Hey after playing on this map myself i noticed that this map makes the best use out of VTTs. It has all layers that i usually provide for maps. Therefore this post can be seen as a Demonstration on what my maps can do.  

If you Import the map via a Battlemap Importer module or by subscribing to Roll20 pro (?) you have to manually change the background image to be the ones you've downloaded. The VTT File is only for importing the Walls and lightin.

Here are some advice to make my maps work properly in your Roll20 Games: 

1. The average cell size is 140 ppi per cell. By right clicking on the map you are able to set the size of the background map. 

2. For multiple layered maps you can do the following:

  a) for the combined file everything should be fine right away. Just place the maps on your Backgroundlayer in Roll20 and set up a different scene for each.

 b) Place the non-overlay layers in the appropriate order on your map. By right clicking you can send the selected layer to the back and the layer underneath appears.

 c) place all overlay layers next to each other.

This works similar in Foundry.

After importing and reselecting the Base map simply add another Tile to your map, select the appropriate layer and resize it to the map size. Now set the Overhead feature and select "Radial" as your occlusion mode. With the "Better Roofs" module you can increase this Radius. And thats all. Your players will now see the map differently than before ;).
 


Files

Comments

No comments found for this post.