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Alright, so I've been doing some thinking about how to proceed with Lust Doll, since I realize a lot of you are getting antsy with wanting to see closure to some of the storylines.

Right now, the current open storylines are:

-Meat parasite nest (Mistyra/Linda)
-Transylvania Manor (Rinny/Pixie)
-Upper new ark (Fawn)
-Desert/pyramid (Cassie)

With Battle Sex Island being worked on around that.

There's one more storyline that although the base is there for it, it hasn't actually been started yet. That would be the Forest expansion (involving Miss pink tree back in the beginning forest area.) And, there's the second milestone goal to introduce a second minigame/side story after Battle Sex Island is done.

Here's what I'm thinking.

If I don't start any new routes, and shelve certain complicated ideas for now, then I'm pretty sure I could complete each of those storylines with one update each.

Meaning I get Cassie's route done this month, Rinny/Pixie's done in another month. Mistyra/Linda's is definitely at its final chapter, and Fawn's isn't particularly difficult to resolve either. I'll finish Battle Sex Island too, despite it not having anything to do with progressing routes, since I know a lot of you are looking forward to it. That can be done in a month for sure.

If I put all that together, with one more month for a climax route for resolving the main character's identity, then most likely I can "finish" Lust Doll in 4-5 months. Maybe less if I really push myself.

Once that's all done, I can go back and add anything I've skipped over later. Though realistically, I'm likely going to want to take a break from Lust Doll then, and push ahead with other projects I've been stewing on. Cause I could really use a change of pace after having worked on this for so long.

So, that's what I'm thinking. Thoughts?

Comments

Anonymous

Hello, this is a tough one, I really like the new content you're adding, but I'm really frustrated when I go through a long quest line and suddenly I can't get further, because the area is not complete yet. But, I think completing existing lines is more important for me and for the game development as well. I am a programmer and even though I don't work on games in my job, the work flow could be easily applied here. Basically we never start with something new if there is a feature in progress, we complete it first. Of course this is limited to one programmer working on the feature, others can do new features even if there is some in progress, but as you are programming Lust Doll alone, I think you should complete the quest lines first. What this does is, it removes load from your brain and you can then get things done more quickly. When you know you have to do this thing here and that thing there and another thing over there it can be really demanding and working on and finishing one feature at a time removes lots of this load. For the other project and pause in Lust Doll development - I have absolutely no problem with that and I would actually really like seeing something new from you. So TLDR, finish the open quest lines first. :) P.S. Sorry if it feels like rambling, you asked for thoughts and this just came straight from there. :D

Unsung

Something of a ditto to Ondrej. So you really have six story lines (4 mentioned plus Forest, Main Character) and two side stories (Arena &amp; planned). That's a pretty sizable load without the complicated ideas. My thought is to finish out your existing content ideas and take an inventory of the ideas you would have liked to try, but didn't have time (content or feature). Realistically, once you've finished Lust Doll and move on to something new, you likely aren't going to have much time devoted to updating it. That's not a bad thing: you need a break from it and a new project is a way to keep the passion alive. After you've completed it and are working on a new project, you can always add content, like a DLC, to the game using the existing framework for LD. The idea being that these are things you can add relatively quickly (like other neighbors in the apartment) without significantly compromising your ability to work on a new project. Like you'd never have to devote more than 25% of your time to LD updates post-main story completion. The unused ideas that are more features-based can be used for a different project or in a sequel to Lust Doll. While my programming experience is very limited, my guess would be that it's easier to design content once the features are set instead of adding them afterwards. Just my two cents, hope it helps. Edit: What I meant by like a DLC is just a larger content update (version 12 after version 11) instead of a series of small ones. Not actually an add on.

neosuduno

Personally, I think you should complete the content that you are working on right now, but do not completely shelve Lust Doll when done, or you will lose all momentum and eventually forget about it (or not update in six months). Basically, once you complete it, keep working on small stuff to add on to it after, but slow down and focus on one project at a time, and gear on the optional content like alternate scenarios, outfits, restraints and win/lose scenarios. Small stuff which can make the game a bit more fun. Not DLC, that is a nightmare to implement into RPG Maker, and I have yet to see a scenario where it didn't include a ton of bugs.

indivi

Thanks for the in-depth replies. I'm glad to hear you guys agree with most of what I'm thinking. I'm not planning to drop lust doll, of course. Even after the main story is concluded, there'll always be more things to add on, new stories, etc. Most likely, I'll switch this over from monthly to per content, so that I can do it at a more relaxed pace.